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v1.0.0-rc.3

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@K4thos K4thos released this 17 Aug 17:21

What is a Release Candidate?

RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.

How to Help Test

  • Report bugs on the Issues page
  • Check if the bug existed in the previous stable release (e.g., v0.99.0) — this helps us determine priority
  • Regressions (bugs introduced since the last stable release) are blockers and receive the regression label
  • Bugs that existed in previous versions are lower priority and may be deferred to future releases

Bug Fixes 🔧

  • fix: fonts and shadows missing focallength rounding by @rakieldev in #3849
  • fix: face.random, bgmtrigger, cursor interpolation, palette issues by @rakieldev in #3855
  • fix: pause menu fade draw order by @K4thos in #3856
  • fix: stagefit and debug mode aspect ratio issues by @K4thos in #3859
  • fix: demo mode music by @K4thos in #3862
  • fix: fade anim and snd issue, turns loading crash by @K4thos in #3866
  • fix: framerate settings problems, video transparency support by @K4thos in #3869
  • fix: typo using wrong sampler algorithm for nearest in 3D stages by @Jesuszilla in #3870
  • fix: Sub alpha, win pose timeout, destroyed helper binds by @potsmugen in #3871
  • fix: improve SFFv1 palette select handling by @rakieldev in #3876
  • fix: esc not working in debug pause, round outro animations independent of gameplay slowdown, prevent replay turbo from breaking frame pacing by @K4thos in #3878
  • fix: round progress while char is turning, uneven pushfactor, debug text AllPalFX by @potsmugen in #3879

Full Changelog: v1.0.0-rc.2...v1.0.0-rc.3