What is a Release Candidate?
RC stands for Release Candidate. This version has undergone testing and is considered nearly ready for the final stable release. The purpose of an RC is to identify regressions and stabilize the build before the final release.
How to Help Test
- Report bugs on the Issues page
- Check if the bug existed in the previous stable release (e.g., v0.99.0) — this helps us determine priority
- Regressions (bugs introduced since the last stable release) are blockers and receive the
regressionlabel - Bugs that existed in previous versions are lower priority and may be deferred to future releases
Bug Fixes 🔧
- fix: random stage loading crash, storyboard scene indexing, [Infobox Text] localization by @K4thos in #3913
- fix: preserve legacy SFFv1 0,0 sprite handling by @rakieldev in #3919
- fix: explod pausing, helper binding; refactor: motif logic stepping by @potsmugen in #3923
- fix: .fnt character map and parallax vertical scaling by @rakieldev in #3924
- fix: motif bg yscaledelta by @rakieldev in #3926
- fix: remove redundant positiveBoundhigh usage for motif BGs by @rakieldev in #3927
- fix: explod binding during slow game speeds by @potsmugen in #3929
- fix: motif and hires stages wrong bgs yscalestart by @rakieldev in #3931
- fix: incorrect parallax scaling with yscaledelta by @rakieldev in #3933
- fix: disable stage position snapping by @potsmugen in #3934
- fix: stage videos playing while game is paused by @potsmugen in #3935
- fix: normalize transparent RGBA pixels by @rakieldev in #3937
- fix: common FX staying cached during reloads by @potsmugen in #3938
- fix: rollback match hanging before victory screen by @potsmugen in #3941
- fix: clsnOverlap triggers missing z-axis checks by @rakieldev in #3943
- fix: BG window signs by @potsmugen in #3944
- fix: missing char names in select screen record by @rakieldev in #3947
- fix: split cueDraw from action by @potsmugen in #3950
- fix: undefined compared to ranges by @potsmugen in #3952
- fix: close replay file after recording, exclude replays from rollback sync test by @K4thos in #3953
- fix: encode AI sync-test inputs correctly by @K4thos in #3954
Full Changelog: v1.0.0-rc.4...v1.0.0-rc.5