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Multiplayer Setup

illegalPie edited this page Jul 5, 2026 · 3 revisions

Multiplayer Setup

The single most important page. Most "it doesn't work" reports are a setup issue, not a bug.

The rule

The mod must be installed on both the client AND the server, and every player must have it. It is not a client-only mod — the rounds, teams, maps, and tagging all run on the server.

Dedicated / hosted server

  1. Install Fabric for Minecraft 1.21.1 on the server.
  2. Put Fabric API and the Chameleon jar in the server's mods/ folder.
  3. Restart the server.
  4. Every player joining also needs Fabric + Fabric API + the Chameleon jar on their client.
  5. Make sure the server's mod version matches the players' version. Run /mcinfo — it flags a version mismatch. A stale server jar is the #1 cause of features "not doing anything."

LAN / play with friends

  1. The host and every player installs Fabric + Fabric API + the Chameleon jar (same version).
  2. The host opens a world to LAN (or you all join one player's world).
  3. The host uses /mcadmin to set up teams and start.

Common mistakes

  • Only the client has the mod → you see the items/keys but rounds don't start or nothing happens on the server. Install it on the server too.
  • Version mismatch between server and players → server-side features silently do nothing. Match versions; check with /mcinfo.
  • Missing Fabric API → the game crashes on launch or the mod doesn't load. Install Fabric API.
  • Wrong Minecraft version → this mod is 1.21.1 only.

Still stuck? See the FAQ or ask in the Discord.

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