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Multiplayer Setup
illegalPie edited this page Jul 5, 2026
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The single most important page. Most "it doesn't work" reports are a setup issue, not a bug.
The mod must be installed on both the client AND the server, and every player must have it. It is not a client-only mod — the rounds, teams, maps, and tagging all run on the server.
- Install Fabric for Minecraft 1.21.1 on the server.
- Put Fabric API and the Chameleon jar in the server's
mods/folder. - Restart the server.
- Every player joining also needs Fabric + Fabric API + the Chameleon jar on their client.
- Make sure the server's mod version matches the players' version. Run
/mcinfo— it flags a version mismatch. A stale server jar is the #1 cause of features "not doing anything."
- The host and every player installs Fabric + Fabric API + the Chameleon jar (same version).
- The host opens a world to LAN (or you all join one player's world).
- The host uses
/mcadminto set up teams and start.
- Only the client has the mod → you see the items/keys but rounds don't start or nothing happens on the server. Install it on the server too.
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Version mismatch between server and players → server-side features silently do nothing. Match versions; check with
/mcinfo. - Missing Fabric API → the game crashes on launch or the mod doesn't load. Install Fabric API.
- Wrong Minecraft version → this mod is 1.21.1 only.
Still stuck? See the FAQ or ask in the Discord.
Play: playchameleon.net