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This repository was archived by the owner on Aug 21, 2024. It is now read-only.
Nazake edited this page Jan 15, 2024 · 17 revisions

Gameplay Containers Plugin

Welcome to the documentation for the Gameplay Containers Plugin! This plugin enhances Unreal Engine's Gameplay Ability System by providing a flexible and customizable container system for managing in-game items and inventories.

Features

  • Container System: Create and manage inventories, hotbars, and equipment slots effortlessly.
  • Item Handling: Handle various types of items, including stacking, splitting, and merging.
  • Notification System: Receive notifications for changes in your inventory, such as item additions, removals, and updates.
  • Network Replication: Seamless multiplayer support with built-in network replication.
  • Overflow Handling: Optionally support overflowing items when a container reaches its maximum capacity. (Reverted Unstable)
  • Extensibility: Easily integrate the plugin with other Unreal Engine systems and plugins.

Getting Started

  1. Installation: Follow the installation instructions in the Installation Guide.
  2. Usage: Explore the Usage Guide to understand how to integrate and use the plugin in your project.
  3. Demo Project: Check out the Demo Project to see practical examples and implementation details.
  4. Documentation: Refer to the API Reference for detailed information on classes, functions, and properties.

Contribution

We welcome contributions from the community! If you encounter issues, have feature requests, or want to contribute to the plugin, please visit the Contribution Guidelines.

License

The Gameplay Containers Plugin is licensed under the MIT License.

For more details, visit the GitHub Repository.

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