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AstraBridge v0.5.0
Changes
- Smoother automatic movement and obstacle avoidance, with fewer stop-and-turn pauses. Ground navigation keeps its collision and floor-support checks, and can use known travelled routes when the normal path crosses an obstacle.
- Smaller gameplay responses: unchanged equipment, effects and settings are no longer repeated on every step. Action results use a single outcome summary while preserving actual movement, interruptions and obstacle diagnostics. Full results remain available on request.
- More concise UI, character, recording and Atlas responses.
- Updated gameplay skill with corrected command descriptions and less implementation detail. Fixed native-tool skill exports losing comment text or checkpoint arguments and confusing field names with tool names.
Updating
Re-export the gameplay skill after updating. Custom integrations should read result.summary for the effective action outcome; the default compact response no longer repeats it in feedback. Use --full, details or action-result when additional information is needed.