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WolfViewer 7.2.4 w61 Cloudy Condor

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@intelligentwolf intelligentwolf released this 08 Oct 11:03

WolfViewer — Cloudy Condor (7.2.4 w61)

Flying

  • The sea goes all the way to the horizon. From the air you no longer fly over a square of water in a white void: the ocean runs out to the real horizon, curving away with the Earth, reflecting the sky and fading into haze.
  • You see further the higher you fly, and the sky thins to space at real heights (stars by day from about 20 km up). From 150 m up the water is drawn in its simple form to save work.
  • Regions too far away to load are shown as their map pictures while you fly at least 100 m up, so the land below is there until the real regions arrive. On the ground you see the sea as before.
  • Clouds to fly through in bad weather. When the weather is overcast or stormy, there is a cloud layer to climb through — grey below, a sea of cloud above, white-out inside. Only while you are flying, so skyboxes are left alone.

Flight Mode autopilot

  • Takes off by itself. It rolls down the runway, rotates, climbs and raises the gear, and stops on the runway if something goes wrong.
  • Says DEST NOT FOUND when the destination region doesn't exist, instead of flying somewhere else.
  • Flies under things above it instead of climbing to meet them.
  • Autoland no longer gives up straight away when it finds the runway from a poor position.
  • Speed protection. If the plane loses speed with the autopilot on — the engine stops answering, say — it no longer pulls the nose up into a stall. It warns SPEED LOW and trades height for speed until the plane is flying properly again.

Smoother distant scenes

  • Distant objects load without stalling the frame. Objects more than 256 m away are built a few at a time, nearest first, so a busy region coming into view no longer makes the water and movement jerky. Wolf Territories regions also now send far-away objects only if they are big enough to see.

Weather and sky

  • Hypergrid visitors see the Wolf region's weather.
  • Region skies fade over the time the region asks for, so automatic sky changes are smooth.