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The sea goes all the way to the horizon. From the air you no longer fly over a square of water in a white void: the ocean runs out to the real horizon, curving away with the Earth, reflecting the sky and fading into haze.
You see further the higher you fly, and the sky thins to space at real heights (stars by day from about 20 km up). From 150 m up the water is drawn in its simple form to save work.
Regions too far away to load are shown as their map pictures while you fly at least 100 m up, so the land below is there until the real regions arrive. On the ground you see the sea as before.
Clouds to fly through in bad weather. When the weather is overcast or stormy, there is a cloud layer to climb through — grey below, a sea of cloud above, white-out inside. Only while you are flying, so skyboxes are left alone.
Flight Mode autopilot
Takes off by itself. It rolls down the runway, rotates, climbs and raises the gear, and stops on the runway if something goes wrong.
Says DEST NOT FOUND when the destination region doesn't exist, instead of flying somewhere else.
Flies under things above it instead of climbing to meet them.
Autoland no longer gives up straight away when it finds the runway from a poor position.
Speed protection. If the plane loses speed with the autopilot on — the engine stops answering, say — it no longer pulls the nose up into a stall. It warns SPEED LOW and trades height for speed until the plane is flying properly again.
Smoother distant scenes
Distant objects load without stalling the frame. Objects more than 256 m away are built a few at a time, nearest first, so a busy region coming into view no longer makes the water and movement jerky. Wolf Territories regions also now send far-away objects only if they are big enough to see.
Weather and sky
Hypergrid visitors see the Wolf region's weather.
Region skies fade over the time the region asks for, so automatic sky changes are smooth.