Releases: invisiblelevel/Albedolizer
Release list
Albedolizer v1.7.6-beta
Chinese localization + critical batch fix + memory optimization.
🇨🇳 Chinese Localization
- Full Simplified Chinese UI (中文) — every button, tab, header, dialog, and log message translated
- Segmented language switcher in header —
RU | EN | 中文chips, active one highlighted with accent - Auto-detect system language on first launch —
ru/zh/enpicked from Windows UI locale - Fallback to English if the saved language is unknown or invalid
- Chinese manual —
manual.htmlnow has three languages with segmented switcher - NotoSansSC font bundled for correct CJK rendering, with system fallback
🔴 Critical Batch Fix
Double-click on Batch / PBR Batch / Compress Batch was spawning parallel runs and corrupting output files. If you clicked "Run" twice before the first batch finished — two processes wrote to the same _corrected / _compressed / _pbr_output folder, overwriting each other.
Fixed with batch_running, compress_batch_running, pbr_batch_running flags. Second click is now ignored until the current batch finishes.
⚡ Memory Optimization
Batch processing was leaking memory on large folders:
asyncio.gather→ worker pool — only N coroutines alive at once, notlen(files). On a 500-file folder this used to create 500 idle coroutines waiting for the semaphore.LUTwithBGridModelsingleton — was recreated and re-loaded on every file (~500 MB per instance). Now loaded once per session.- Explicit
del+gc.collect()after each file in afinallyblock — big 8K arrays are freed before the next file starts. - Log panel — no longer rebuilds the whole ListView on every line. Only appends/removes one
ft.Text. - Thread pool capped at 4 +
cv2.setNumThreads(1)— keeps CPU and RAM stable on big batches.
Result: stable memory usage during batch processing, no more growing RAM.
🛠 Other Changes
config.pycleaned up — dead"emoji"field removed from all 50 presets and 7 categories- All 50 presets + 7 categories now have Chinese translations
- System requirements updated — 16 GB RAM minimum, 32 GB recommended. 8 GB noted as not recommended.
📦 Download
Albedolizer_Setup_v1.7.6-beta.exe — installer, Windows 10/11 64-bit.
System Requirements:
- Windows 10/11 (64-bit)
- RAM: 16 GB minimum, 32 GB recommended
- 4+ CPU cores
- 2 GB free disk space
See README for details.
🔗 Links
- Manual: built into the app (Info → Manual)
- Source code: github.com/invisiblelevel/Albedolizer
- Blender add-on: invlvl.itch.io/albedolizer-blender
- Unity add-on: github.com/invisiblelevel/Albedolizer-Unity
- Godot add-on: github.com/invisiblelevel/Albedolizer-Godot
Full changelog: CHANGELOG.md
MIT License — free to use, including in commercial projects.
Albedolizer v1.7.5-beta
Albedolizer v1.7.5-beta
New interface
All system emoji on buttons, tabs, rail, header, and dialogs replaced with thin-line Lucide SVG icons. Presets are text-only. Unified make_toggle helper fixes the "blue on blue" bug where active chips lost their content.
Internal refactoring
main.py (was ~5000 lines) split into core/ and ui/ packages:
core/— state, IO, image processing (no UI)ui/— theme, icons, header, rail, log panel, dialogs, one module per tab
Better architecture, cleaner separation, same functionality.
Fixed
- LUTwithBGrid on 8K textures —
max_pixelsraised 16M → 32M - Unity URP pack — AO is now correctly placed in G channel (
R=Metallic, G=AO, B=0, A=Smoothness) - CLI: seamless flags —
--seamless,--seamless-hipass,--seamless-no-hipass - CLI: OSError handling — clear hint on long paths / permissions / disk issues
- Preview no longer lost on rebuild — survives theme switch, language switch, category change, auto-detect
Downloads
Albedolizer_Setup_v1.7.5-beta.exe— Windows installer (recommended)
Links
Full changelog: CHANGELOG.md
Albedolizer v1.7.4-beta
Note: This is a rapid follow-up to v1.7.3 with major improvements to Metallic and Roughness. If you're on v1.7.3, updating is highly recommended — the roughness algorithm is significantly better.
What's new in v1.7.4-beta
Advanced Roughness
- 4-signal extractor — luminance + local variance + edge density + saturation variance
- Slider
Rough detail(0.0–1.0): 0 = old luminance-only, 1 = full multi-feature - Much better roughness on textured surfaces (stone, wood, rust)
Color-Based Metallic
- Pick on Albede — click on the metal part of your texture
- Negative pick — click on non-metal to exclude similar colors
- 5×5 averaging — reduces noise and specular highlights
- Tolerance presets: 🌿 Tight / ⚖ Medium / 🔥 Loose — one click, no manual tuning
- LAB color distance for accurate separation
- Mask diagnostics in log (
X.X% белых) - Auto-recalculation on Generate — no separate button
Dynamic Right Panel in PBR
- Panel content changes based on selected map:
Albedo→ presetsHeight→ height blurNormal→ strength, smoothing, threshold, high-passAO→ AO radius, intensityRough→ roughness mode, custom map, base, variation, detailMetal→ metallic mode, custom map, auto pick, presets, slidersEdge/ORM→ info message
- No more cluttered panel with all sliders at once
Per-map PNG Bit Depth
- Each PBR map saves in its own 8/16 bit setting
- Normal and Height default to 16-bit, Albedo/Metallic/Roughness to 8-bit
- Saved across sessions
Fixed
- Metallic pick was returning black mask — was comparing float32 (0–1) LAB with uint8 (0–255) LAB. Now both in 0–255.
- PBR panel overcrowded — dynamic rebuild on map switch
[DEBUG]prints removed frompbr_generator.pyandmain.py
Changed
- Tolerance slider now shows current value
Generate Maskbutton removed — mask recalculated automatically on Generate
Requirements: Windows 10/11, 64-bit
License: MIT
Full changelog: CHANGELOG.md
Albedolizer v1.7.3-beta
What's new in v1.7.3-beta
Custom Metallic / Roughness Maps
- Load your own grayscale PNG for Metallic or Roughness channels
- Auto-resize with confirmation dialog if size doesn't match albedo
- Auto-regenerate PBR after loading custom map
- Batch PBR warns when custom map is applied to a whole folder
GIMP-style Make Seamless
- Exact port of GIMP's
tile-seamless.c(Tim Rowley, 1997) - Optional Hi-pass pre-filter to even out brightness between edges
- Works on textures where previous seamless algorithm failed
Realism Presets
- Three one-click presets: Soft / Medium / Hard
Simple Mode Improvements
- Compress tab in Simple mode — two big buttons, auto-save to
_compressed - CLIP auto-detect — detects material on texture load, picks best preset
- Welcome dialog on first launch — explains Simple / Advanced modes
Quality of Life
- Global hotkeys —
Ctrl+OOpen,Ctrl+SSave,Ctrl+RReset,Ctrl+ZUndo,Spacetoggle preview,Entercontext action - Settings persistence — Realism, batch threads, export options, seamless hipass, pbr metallic/roughness, tiling saved across sessions
- Preview toggle Original/Result — button in Single toolbar
- File info bar — name, resolution, mode, size under toolbar
- Compress shows size delta (original → new, % saved) after save
- Batch PBR warning when custom map applied to whole folder
Fixed
- Preview toggle button was missing in Single toolbar
- Custom Metallic/Roughness preview updates immediately after load
seamless_hipasscheckbox state now persists across sessionstoggle_tilingnow saves state toconfig.json
Requirements: Windows 10/11, 64-bit
License: MIT
Full changelog: CHANGELOG.md
Albedolizer v1.7.2-beta
What's new in v1.7.2-beta
3D Viewer Overhaul
- 4 shapes: Sphere / Cylinder / Cube / Plane — switchable on the fly
- Substance-style lighting — key + fill + rim lights, proper volume on all shapes
- ACES tone mapping — richer contrast, no more washed-out look
- Exposure slider (0.5–2.0) in the viewer panel
- Rim light — separates the object from the background
- Control panel: Shape / Lighting / Tiling in one window
50 Texture Presets (was 47)
- Stucco (🏛) — Mineral
- Gemstone (🔮) — Mineral
- Cardboard (📦) — Synthetic
Quality of Life
- PBR preview is now zoomable with the mouse wheel
- Log panel title now follows the app language (RU / EN)
- manual.html — full Russian translation with in-page RU / EN switcher
Fixed
- Viewer volume on sphere — was flat, now has proper shading
- Viewer exposure order — applied before ACES tone mapping in linear space
- GLSL indentation bug in
viewer.py
Requirements: Windows 10/11, 64-bit
License: MIT
Full changelog: CHANGELOG.md
Albedolizer v1.7.1-beta
What's new in v1.7.1-beta
🎮 New tab: Engine Export
Pack your PBR maps for a specific engine in one click:
- Unity HDRP — Mask Map (R=Metallic, G=AO, B=Detail Mask, A=Smoothness)
- Unity URP — MetallicSmoothness (R=Metallic, A=Smoothness)
- Unreal — ORM (R=AO, G=Roughness, B=Metallic)
- Godot — ORM (R=AO, G=Roughness, B=Metallic)
Extras:
- Normal map format — OpenGL (Y+) or DirectX (Y-), green channel flipped
- Detail Mask for Unity HDRP — white (1.0) / edge map / custom loaded from disk
- Channel preview — R / G / B / A / RGB / RGBA
- Source: current PBR result or a folder with existing
*_albedo.png,*_normal.png,*_ao.png, etc.
👁 3D Viewer: tiling controls
- In-window panel with X/Y tiling buttons (ImGui)
- Scale from 1×1 up to 16×16
Reset 4x3button- Viewer UI language follows the app language
✨ Quality of life
- Last opened folder is remembered across sessions
🐛 Fixes
- Realism tab Save — was broken, now works
- Realism progress bar — added, so 8K textures don't look frozen
- LUTwithBGrid blur on high-res textures — model was downscaling to 512px internally. Now processes up to 6 megapixels before downscaling. Blur gone.
📦 Installation
Download Albedolizer_Setup_v1.7.1-beta.exe below and run it.
Requirements: Windows 10/11, 64-bit
📄 License
MIT — free to use, including in commercial projects.
Author: INV.LVL
Albedolizer v1.7.0-beta
Major UI refactor + new Realism tab.
What's new
UI refactor:
- Left NavigationRail instead of tab buttons (5 tabs: Single, Batch, PBR, Compress, Realism)
- Own right panel per tab
- BottomSheet log — single, collapsible, shows last line
New Realism tab:
- Procedural photorealism filter (grain + high-pass + HSV variation + vignette)
- Three sliders: grain, detail, variation
- Zoom in preview (mouse wheel)
Improvements:
- Batch: threads slider (1–8 parallel tasks)
- Compress: PNG bit depth (8/16-bit)
Optimization:
- Slim exe: ~140 MB → 119 MB
Install
- Download
Albedolizer_Setup_v1.7.0-beta.exe - Run, follow instructions
- Requires Windows 10/11 x64
Albedolizer v1.7.0-beta
Крупный рефакторинг интерфейса + новая вкладка Realism.
Что нового
UI рефакторинг:
- NavigationRail слева вместо кнопок-табов (5 вкладок: Single, Batch, PBR, Compress, Realism)
- Своя правая панель у каждой вкладки
- BottomSheet-лог снизу — один общий, сворачивается кликом, показывает последнюю строку
Новая вкладка Realism:
- Процедурный фильтр фотореализма (grain + high-pass + HSV-вариация + виньетка)
- Три слайдера: зерно, детализация, вариация
- Zoom в превью (колесо мыши)
Улучшения:
- Batch: слайдер потоков (1–8 параллельных задач)
- Compress: выбор битности PNG (8/16-bit)
Оптимизация:
- exe slim: ~140 МБ → 119 МБ
Установка
- Скачай
Albedolizer_Setup_v1.7.0-beta.exe - Запусти, следуй инструкциям
- Требуется Windows 10/11 x64
Albedolizer v1.6.1-beta
Albedolizer v1.6.1-beta
🔧 Changes
- CLIP vision quantized — 167 MB → 84 MB (INT8), faster inference
- CLIP tokenizer bundled — no longer downloads from HuggingFace on first launch
- FilePicker — single instance across the entire app (fixes memory leaks)
- UI — wider right panel (320px), log panel moved under the preview
- Math button stretched to full width
- Window transparency removed
- Tiling — new 🔲 Seamless button (radial mask + scatter)
- Viewer — fully reworked lighting (Cook-Torrance BRDF + IBL)
- lut_model — fixed LAB→RGB conversion (clip before astype)
- Slimmer exe — CUDA/TensorRT/ffmpeg binaries stripped
📦 Installation
Download Albedolizer_Setup_v1.6.1-beta.exe and run it.
🔧 Изменения
- CLIP vision квантизован — 167 МБ → 84 МБ (INT8), инференс быстрее
- CLIP tokenizer забандлен — больше не тянет с HuggingFace при первом запуске
- FilePicker — один инстанс на всё приложение (фикс утечек)
- UI — правая панель шире (320px), лог-панель сдвинута под превью
- Math-кнопка растянута на всю ширину
- Прозрачность окна убрана
- Тайлинг — новая кнопка
🔲 Seamless(radial mask + scatter) - Вьюер — полностью переработано освещение (Cook-Torrance BRDF + IBL)
- lut_model — фикс конвертации LAB→RGB (клип перед astype)
- exe похудел — вырезаны CUDA/TensorRT/ffmpeg бинари
📦 Установка
Скачай Albedolizer_Setup_v1.6.1-beta.exe и запусти.
Albedolizer v1.6.0-beta
◐ Albedolizer v1.6.0-beta
Material auto-detection via CLIP + 10 new texture presets.
✨ What's new in 1.6.0-beta
- 🤖 Material auto-detection — CLIP-based classifier (OpenAI ViT-B/32, ONNX) automatically picks the best preset from 47 options. One click in the sidebar.
- New Fabric category — cotton, wool, silk, denim, carpet, velvet.
- New presets: copper (Metal), clay + granite (Mineral), carbon (Synthetic).
- Total presets: 47 (was 37) across 7 categories.
- Viewer floats on top — 3D preview window now opens focused above the main app.
📥 Download
Recommended: Albedolizer_Setup_v1.6.0-beta.exe — installer, does everything for you.
Requirements: Windows 10/11, 64-bit.
Albedolizer v1.5.0-beta
◐ Albedolizer v1.5.0-beta
Second AI model added — now you can switch between correction methods in the sidebar.
✨ What's new in 1.5.0-beta
- 🎨 LUTwithBGrid — second AI model (ONNX, 1.9 MB). Based on LUTwithBGrid (ECCV 2024) — image-adaptive 3D LUT with bilateral grid. Runs on CPU, no CUDA required.
- Three correction methods — Autolevels, LUTwithBGrid, or Math. Switch via the pyramid selector in the sidebar (works in both Simple and Advanced).
- Hybrid LUTwithBGrid mode — takes brightness from the model, keeps original color. Prevents color cast on PBR textures.