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Albedolizer v1.7.1-beta

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@invisiblelevel invisiblelevel released this 21 Sep 17:22
· 60 commits to main since this release
f10bc49

What's new in v1.7.1-beta

🎮 New tab: Engine Export

Pack your PBR maps for a specific engine in one click:

  • Unity HDRP — Mask Map (R=Metallic, G=AO, B=Detail Mask, A=Smoothness)
  • Unity URP — MetallicSmoothness (R=Metallic, A=Smoothness)
  • Unreal — ORM (R=AO, G=Roughness, B=Metallic)
  • Godot — ORM (R=AO, G=Roughness, B=Metallic)

Extras:

  • Normal map format — OpenGL (Y+) or DirectX (Y-), green channel flipped
  • Detail Mask for Unity HDRP — white (1.0) / edge map / custom loaded from disk
  • Channel preview — R / G / B / A / RGB / RGBA
  • Source: current PBR result or a folder with existing *_albedo.png, *_normal.png, *_ao.png, etc.

👁 3D Viewer: tiling controls

  • In-window panel with X/Y tiling buttons (ImGui)
  • Scale from 1×1 up to 16×16
  • Reset 4x3 button
  • Viewer UI language follows the app language

✨ Quality of life

  • Last opened folder is remembered across sessions

🐛 Fixes

  • Realism tab Save — was broken, now works
  • Realism progress bar — added, so 8K textures don't look frozen
  • LUTwithBGrid blur on high-res textures — model was downscaling to 512px internally. Now processes up to 6 megapixels before downscaling. Blur gone.

📦 Installation

Download Albedolizer_Setup_v1.7.1-beta.exe below and run it.

Requirements: Windows 10/11, 64-bit


📄 License

MIT — free to use, including in commercial projects.

Author: INV.LVL