Albedolizer v1.7.1-beta
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What's new in v1.7.1-beta
🎮 New tab: Engine Export
Pack your PBR maps for a specific engine in one click:
- Unity HDRP — Mask Map (R=Metallic, G=AO, B=Detail Mask, A=Smoothness)
- Unity URP — MetallicSmoothness (R=Metallic, A=Smoothness)
- Unreal — ORM (R=AO, G=Roughness, B=Metallic)
- Godot — ORM (R=AO, G=Roughness, B=Metallic)
Extras:
- Normal map format — OpenGL (Y+) or DirectX (Y-), green channel flipped
- Detail Mask for Unity HDRP — white (1.0) / edge map / custom loaded from disk
- Channel preview — R / G / B / A / RGB / RGBA
- Source: current PBR result or a folder with existing
*_albedo.png,*_normal.png,*_ao.png, etc.
👁 3D Viewer: tiling controls
- In-window panel with X/Y tiling buttons (ImGui)
- Scale from 1×1 up to 16×16
Reset 4x3button- Viewer UI language follows the app language
✨ Quality of life
- Last opened folder is remembered across sessions
🐛 Fixes
- Realism tab Save — was broken, now works
- Realism progress bar — added, so 8K textures don't look frozen
- LUTwithBGrid blur on high-res textures — model was downscaling to 512px internally. Now processes up to 6 megapixels before downscaling. Blur gone.
📦 Installation
Download Albedolizer_Setup_v1.7.1-beta.exe below and run it.
Requirements: Windows 10/11, 64-bit
📄 License
MIT — free to use, including in commercial projects.
Author: INV.LVL