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Releases: iomatix/proskillapi

1.2.0-R0.4-SNAPSHOT

1.2.0-R0.4-SNAPSHOT Pre-release
Pre-release

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@iomatix iomatix released this 21 Dec 09:00

1.2.0-R0.4-SNAPSHOT

  • Reverted defaultSkills change for reason: defaullt auto-level feature.

Initial Merge to 1.2.0

1.1.14-R0.3-SNAPSHOT

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@iomatix iomatix released this 20 Dec 22:33

Created new list for class called "default-skills".
The default skills are skills which level is 1 from start.
The mechanic and changes to the code are really simple but the change is really QoL.

So the new feature is able to create new hidden from eyes of the players passive skills, calculated on raw numbers and saved values or current attributes.
New way for creating passives:

  skills: 
  - 'New_Passive_1'
  - 'New_Passive_2'
  default-skills: 
  - 'New_Passive_1'
  - 'New_Passive_2'

So New_Passsive_1 and New_Passive_2 gonna be at 1st level from beginning (e.g. /class profess [CLASS_NAME]) without using SkillPoints.

1.1.13-R0.12 - iomatix Branch (preSnapshot)

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@iomatix iomatix released this 14 Dec 01:26

Testing of the new features are required.

io-1.1.13-R0.13

io-1.1.13-R0.13 Pre-release
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@iomatix iomatix released this 15 Dec 00:19

Pre-release for testing purposes.

The features were initially tested without problems.

Changelog:

Attribute stage, cost_base and cost_modifier were introduced.
cost_base and cost_modifier are available at attributes.yml file.
cost_base: 1 - cost_base is a base cost of one stage upgrade. in this e.g. initial costs is 1
cost_modifier: 0.33334 - cost_modifier is a modifier to the base cost for each stage of the upgrade. in this e.g. costs will increase every 3

so:

# cost_base - initial cost of an attr upgrade
# cost_modifier - incremental value increasing cost_base for each of the attr upgrade

Filters for attribute manager has been updated to according changes.

# New placeholders for icon-lores:
# {amount} - the stage value for invested points.
# {total} - the stage value for invested points and class modifiers.
# {max} - max stage value player can invest the attr points.
# {cost} - cost in attr points for an upgrade to the next stage.
# {invested} - total spent attr points for the attr.
# {ap} - current value of attr points.