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Thank you for following up. I'll move this issue to our Discussions for follow-up. I haven't actually tested the following, but maybe you could give this a try. Below is a minimal example of attaching two rigid bodies at runtime using the PhysX AutoAttachment API, which is supported in current Isaac Sim 4.x/5.x and works cleanly with Isaac Lab because it operates on USD/PhysX schemas instead of deprecated scene interfaces.123

Example: attach two rigid bodies at runtime

Assumptions:

  • You already have two rigid bodies in the stage at paths /World/BoxA and /World/BoxB.
  • You call create_attachment_between_boxes() at some point during simulation (e.g., from a Kit script or an Isaac Lab task whe…

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Converted from issue

This discussion was converted from issue #4088 on December 11, 2025 16:30.