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Releases: itsloopyo/gone-home-headtracking

Head Tracking for Gone Home v1.6.0

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@github-actions github-actions released this 30 Sep 00:47

What's Changed in v1.6.0

  • fix: reset the view when tracking stops and place the reticle on what the interaction ray hits
  • fix(package): ship the patcher source beside the patch tool
  • fix(config): compare v1.3.x's WorldSpaceYaw with its own default, clamp a port out of range
  • feat(config): a setting the player never changed migrates as default, and a lone modifier hotkey unbinds
  • fix(package): ship tools/BootstrapPatcher.exe again
  • feat(config)!: keep settings in GoneHome_Data\Managed\CameraUnlock.ini and only import HeadTracking.cfg
  • fix(scripts): set every name the wrapper templates set in the CONFIG BLOCKs
  • fix(scripts): set MOD_SEED_FILES and PRESERVE_FILES in the wrapper CONFIG BLOCKs
  • fix(position,legal): mirror the vertical limit and restore the MIT grant
  • fix(install): re-sync the wrapper tail with its core template
  • fix: complete the third-party notices and ship them in both ZIPs

Head Tracking for Gone Home v1.5.0

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@github-actions github-actions released this 20 Aug 10:30

What's Changed in v1.5.0

  • feat: remove recentring; the tracker owns the centre

Head Tracking for Gone Home v1.4.2

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@github-actions github-actions released this 18 Aug 00:58

What's Changed in v1.4.2

  • fix: unblock release notes generation
  • fix: restore the forward lean budget; InvertPositionZ becomes InvertTrackerZ

Head Tracking for Gone Home v1.4.0

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@github-actions github-actions released this 03 Aug 21:07

What's Changed in v1.0.6

Changed

  • Smoother head tracking at high refresh rates. Pulls in cameraunlock-core velocity extrapolation in PoseInterpolator, eliminating the flat spots between tracker samples that were visible on 144Hz+ displays.
  • Ships a launcher-manifest.json alongside the installer ZIP so the forthcoming CameraUnlock Launcher can drive Install & Play / Uninstall via this mod's existing install.cmd / uninstall.cmd.

Fixed

  • Build no longer emits MSB3245 UnityEngine.InputLegacyModule not found on pre-2017.3 Unity titles. The reference in the shared core csproj is now gated on the DLL actually existing in UnityEnginePath.

Head Tracking for Gone Home v1.3.2

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@github-actions github-actions released this 08 Jun 16:50

What's Changed in v1.0.6

Changed

  • Smoother head tracking at high refresh rates. Pulls in cameraunlock-core velocity extrapolation in PoseInterpolator, eliminating the flat spots between tracker samples that were visible on 144Hz+ displays.
  • Ships a launcher-manifest.json alongside the installer ZIP so the forthcoming CameraUnlock Launcher can drive Install & Play / Uninstall via this mod's existing install.cmd / uninstall.cmd.

Fixed

  • Build no longer emits MSB3245 UnityEngine.InputLegacyModule not found on pre-2017.3 Unity titles. The reference in the shared core csproj is now gated on the DLL actually existing in UnityEnginePath.

Head Tracking for Gone Home v1.3.1

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@github-actions github-actions released this 03 May 19:16

What's Changed in v1.0.6

Changed

  • Smoother head tracking at high refresh rates. Pulls in cameraunlock-core velocity extrapolation in PoseInterpolator, eliminating the flat spots between tracker samples that were visible on 144Hz+ displays.
  • Ships a launcher-manifest.json alongside the installer ZIP so the forthcoming CameraUnlock Launcher can drive Install & Play / Uninstall via this mod's existing install.cmd / uninstall.cmd.

Fixed

  • Build no longer emits MSB3245 UnityEngine.InputLegacyModule not found on pre-2017.3 Unity titles. The reference in the shared core csproj is now gated on the DLL actually existing in UnityEnginePath.

Head Tracking for Gone Home v1.3.0

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@github-actions github-actions released this 03 May 17:19

What's Changed in v1.0.6

Changed

  • Smoother head tracking at high refresh rates. Pulls in cameraunlock-core velocity extrapolation in PoseInterpolator, eliminating the flat spots between tracker samples that were visible on 144Hz+ displays.
  • Ships a launcher-manifest.json alongside the installer ZIP so the forthcoming CameraUnlock Launcher can drive Install & Play / Uninstall via this mod's existing install.cmd / uninstall.cmd.

Fixed

  • Build no longer emits MSB3245 UnityEngine.InputLegacyModule not found on pre-2017.3 Unity titles. The reference in the shared core csproj is now gated on the DLL actually existing in UnityEnginePath.

Head Tracking for Gone Home v1.2.0

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@github-actions github-actions released this 30 Apr 22:57

What's Changed in v1.0.6

Changed

  • Smoother head tracking at high refresh rates. Pulls in cameraunlock-core velocity extrapolation in PoseInterpolator, eliminating the flat spots between tracker samples that were visible on 144Hz+ displays.
  • Ships a launcher-manifest.json alongside the installer ZIP so the forthcoming CameraUnlock Launcher can drive Install & Play / Uninstall via this mod's existing install.cmd / uninstall.cmd.

Fixed

  • Build no longer emits MSB3245 UnityEngine.InputLegacyModule not found on pre-2017.3 Unity titles. The reference in the shared core csproj is now gated on the DLL actually existing in UnityEnginePath.

Head Tracking for Gone Home v1.0.6

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@github-actions github-actions released this 18 Apr 14:36

What's Changed in v1.0.6

Changed

  • Smoother head tracking at high refresh rates. Pulls in cameraunlock-core velocity extrapolation in PoseInterpolator, eliminating the flat spots between tracker samples that were visible on 144Hz+ displays.
  • Ships a launcher-manifest.json alongside the installer ZIP so the forthcoming CameraUnlock Launcher can drive Install & Play / Uninstall via this mod's existing install.cmd / uninstall.cmd.

Fixed

  • Build no longer emits MSB3245 UnityEngine.InputLegacyModule not found on pre-2017.3 Unity titles. The reference in the shared core csproj is now gated on the DLL actually existing in UnityEnginePath.

Head Tracking for Gone Home v1.0.5

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@github-actions github-actions released this 28 Mar 01:49

What's Changed in v1.0.5

  • Use camera-relative rotation and fix reticle jitter
  • Remove neck model parameters after core API simplification
  • Skip pose interpolation at zero smoothing to avoid correction stutters