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Head Tracking for Gone Home v1.6.0

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@github-actions github-actions released this 30 Sep 00:47

What's Changed in v1.6.0

  • fix: reset the view when tracking stops and place the reticle on what the interaction ray hits
  • fix(package): ship the patcher source beside the patch tool
  • fix(config): compare v1.3.x's WorldSpaceYaw with its own default, clamp a port out of range
  • feat(config): a setting the player never changed migrates as default, and a lone modifier hotkey unbinds
  • fix(package): ship tools/BootstrapPatcher.exe again
  • feat(config)!: keep settings in GoneHome_Data\Managed\CameraUnlock.ini and only import HeadTracking.cfg
  • fix(scripts): set every name the wrapper templates set in the CONFIG BLOCKs
  • fix(scripts): set MOD_SEED_FILES and PRESERVE_FILES in the wrapper CONFIG BLOCKs
  • fix(position,legal): mirror the vertical limit and restore the MIT grant
  • fix(install): re-sync the wrapper tail with its core template
  • fix: complete the third-party notices and ship them in both ZIPs