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Basic story beats

jackdarker edited this page Mar 26, 2021 · 5 revisions

So those are the Basic Story Beats. As you can see, this is not a step-by-step beat sheet of all your novel’s plot points, nor is it a scene-by-scene outline. Those are the next steps. These beats are just the main elements of a story.

Opening Image

… shows where the protagonist is at the beginning of the story. This is important to set up because the protagonist must change by the end of the story.

Theme

… is what your book is about. Usually spoken to the protagonist, often without the protagonist realizing that what is said will be key to her surviving the story.

Set-Up

… establishes the protagonist’s world (family, school, work) and introduces supporting characters. This is also where the protagonist’s personal problems are revealed, the stuff she’ll need to fix by the end of the story in order for that vital character change to take place.

Catalyst

… is also called The Inciting Incident. This event disrupts the character’s world and starts the story. Without it, there’s no story. For example, in “The Hunger Games” the catalyst is when Katniss’s sister’s name is selected for the games. If another kid’s name had been selected, there wouldn’t be a story – Katniss would just keep on hunting and hanging out with Gabe in her district. Life would remain the same. The catalyst is a moment so big that it changes the protagonist’s life.

Debate

… is when the protagonist decides how to proceed. Should she go on this journey? Should she refuse the journey? Of course, she has to go for there to be a story, but doubt adds tension and makes the protagonist more human, which strengthens the story.

Break Into Two

… Act Two, that is. This is where the protagonist makes the choice to leave her familiar world behind and go on the journey to achieve a goal. The key to this beat is that the protagonist must choose this course of action, not be forced or tricked into it.

B Story

… character is introduced. Often this is the love interest, but can also be a sidekick or a mentor. Basically, the protagonist needs an ally. This ally guides the protagonist through to the end and is often instrumental in helping the protagonist learn the Theme, i.e. what she needs to do to survive and win the story.

Fun & Games

… is the promise of the premise. If your novel was a movie, the F&G section would be featured in the trailer. For instance, in a romantic comedy, this is where the two love interests clash.

Midpoint

… is usually a False Victory where the protagonist thinks she’s achieved her goal but she hasn’t. It’s here that the stakes are raised and the bad guys start to close in on the protagonist. (The Midpoint can also be a False Defeat, but that’ll take a whole other blog post to explain.)

Bad Guys Close In

… Both internal problems (inside the protagonist’s team or within the protagonist herself) and external problems (bad guys) tighten their grip and get closer and closer to thwarting the protagonist’s goal.

All Is Lost

… is usually a False Defeat. If at the Midpoint the protagonist thought that she’d achieved her goal, this is where she thinks she’s utterly and completely failed.

Dark Night of the Soul

… is where the protagonist has lost all hope. The worst thing about this beat is that she knows it’s her fault. The hero that resonates is not innocent and blameless and perfect; she has flaws just like we do. And despite her best intentions, she had a hand in her own defeat. The protagonist has to be beaten and know it in order to have a revelation that saves her, which leads to…

Break Into Three

… Thanks to a fresh idea, new inspiration, or last-minute action or advice from the B story ally, the protagonist digs deep to find a solution.

Finale

… From what she’s gone through and what she’s learned (i.e. Theme), the protagonist forges a third way and conquers her problems (both internal and external).

Final Image

… is the opposite of the Opening Image, proving a change has occurred. After all, what’s the point of the story if it doesn’t change the protagonist’s life?

When you have scribbled down something that might be a scene, ask yourself the following questions to see if its really one:

  • Does the character want something; If there is nothing you want, there is no motivation
  • Is there something that prevents them to fullfill their desire; if there is no obstacle, you have no conflict to solve
  • does the conflict move the story forward; if there is no change caused by the story, you have no progress (but maybe the scene is used as filler)
  • is there a emotional change to the character; if the character doesnt care, why should the player

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