-
Notifications
You must be signed in to change notification settings - Fork 0
player TF over time
jackdarker edited this page Jun 2, 2021
·
1 revision
With the effects.onTimeChange and the deffered events it should be possible to implement something like this:
- player gets a "transform to cat"-curse; this adds a effectCatMutation to him
- onTimeChange is alled while the game continues, if enough time passed, the method will push a deffered event "MutateCat"
- at the next deffered event occurence, MutateCat will be shown
- MutateCat needs to calculate the effect of the mutation and display a description ("Your ears reshaped themself to be pointed and fuzzy")
Problem:
- how does the deffered event know if it got called for player or any other NPC?
- what if the deffered event isnt processed on time and multiple events are stacked/ the effect wears of
What is twine and interactive fiction
Exampl. SuperSimpleStory
What are storyformats
Why snowman
Setup tweego and snowman
Switching between Tweego and Twine
Snowman template methods
Snowman markup
javascript usage
debugging your story
Common issues with template methods and scripting
Story Telling in general
General concepts for IF
Scenes & Sequels
Designing Puzzles
See here about my js-framework running in snowman:
==> problems & solutions <==