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creating item and inventory management
The most basic approach is to have a player-object and add some properties on initGame. //in initGame if (!window.story.state.player||forceReset) { // storage of variables that doesnt fit player window.story.state.player = { health: 100, hasSword:0, //if the property equals 0 player has no sword hasPainkillers:0 //the property } }
What is twine and interactive fiction
Exampl. SuperSimpleStory
What are storyformats
Why snowman
Setup tweego and snowman
Switching between Tweego and Twine
Snowman template methods
Snowman markup
javascript usage
debugging your story
Common issues with template methods and scripting
Story Telling in general
General concepts for IF
Scenes & Sequels
Designing Puzzles
See here about my js-framework running in snowman:
==> problems & solutions <==