You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Oleg Svidchenko edited this page May 26, 2023
·
2 revisions
Description
Same as gathering but with enabled combat system. Agent can permanently kill other agents to have less competition for resources. You can also add sharing to this as means of reciprocity.
Overall, agents expected to learn to either avoid eachother or ambush other agents.