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Class-dependent pickups 2.0

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@jekyllgrim jekyllgrim released this 16 Mar 18:54
· 8 commits to main since this release

A complete rewrite that makes the system more flexible and extendable. Custom items with custom playerclass/itemclass pairs can now be created by inheriting from the base item and defining the pairs with the ClassPairs argument. A static Create function was also added to spawn items with custom pairs dynamically.