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CURRENTLY ONLY WORKS WITH THE NEW EXPERIMENTAL BRANCH VERSION. USE PREVIOUS VERSION FOR STABLE.
Fixed
- Panel showed no bodies on the current experimental build. The game refactored power transmission behind two new interfaces (
IEnergyTransferFacilityOrModule/IEnergyReceiverFacilityOrModule) and retypedEnergyTransferFacility.TransferTargetInfo.receiverFacilityfromEnergyReceiverFacilityto the interface. The old binding no longer resolved at runtime, so the body scan aborted before any rows were built.
Added
- Orbital power transmission support:
EnergyTransferModuleandEnergyReceiverModule(new in this game build) now appear in the facility sub-table alongside their surface facility counterparts.
Changed
- Status dots are drawn larger again, and sit vertically centred against their label. The
●glyph is no longer supplied by the game's own font, so TextMeshPro was substituting it from a fallback asset with smaller metrics and the dots rendered at roughly half their intended size.