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PowerTracker v1.2.2

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@jfmmm jfmmm released this 25 Jul 17:20
· 1 commit to main since this release

CURRENTLY ONLY WORKS WITH THE NEW EXPERIMENTAL BRANCH VERSION. USE PREVIOUS VERSION FOR STABLE.

Fixed

  • Panel showed no bodies on the current experimental build. The game refactored power transmission behind two new interfaces (IEnergyTransferFacilityOrModule / IEnergyReceiverFacilityOrModule) and retyped EnergyTransferFacility.TransferTargetInfo.receiverFacility from EnergyReceiverFacility to the interface. The old binding no longer resolved at runtime, so the body scan aborted before any rows were built.

Added

  • Orbital power transmission support: EnergyTransferModule and EnergyReceiverModule (new in this game build) now appear in the facility sub-table alongside their surface facility counterparts.

Changed

  • Status dots are drawn larger again, and sit vertically centred against their label. The ● glyph is no longer supplied by the game's own font, so TextMeshPro was substituting it from a fallback asset with smaller metrics and the dots rendered at roughly half their intended size.