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  1. Go-AI-Agent Go-AI-Agent Public

    A Game playing AI agent for the Go game (5x5 board) built using Alpha-Beta pruning with variable depth (max-depth of 3 moves) based on the number of total moves played

    C++ 1

  2. competitive-programming competitive-programming Public

    C++ code submissions for competitive programming contests I actively take part in

    C++

  3. neural-network-from-scratch neural-network-from-scratch Public

    Neural network from scratch built with sigmoid and softmax activation layers for MNIST digit dataset achieving an accuracy of ~94% while using 10000 images for training

    Python