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Releases: jlintgod1/OpenModManager

Version b159.1

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@jlintgod1 jlintgod1 released this 27 Mar 05:01
  • Fixed being unable to select a mod icon
  • Upgraded updater to .NET Framework 4.8

Version b160

Version b160 Pre-release
Pre-release

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@jlintgod1 jlintgod1 released this 27 Mar 05:45

Note

This release contains features that weren't extensively tested or aren't available in the normal OpenModManager yet. Use at your own risk.

New Features:

  • Experimental feature that adds screenshots to a mod's Steam Workshop page while uploading it. Mostly untested.
  • Proper detection for hats, weapons, and Death Wishes to set the right mod tags
  • Waiting for previous processes to end before launching the editor/game (helps prevent weird crashes due to files still being used by a process)
  • Recursive GameMod search (allowing a GameMod extending another one to be detected)
  • More silly window flavor text!!
  • Binaries are now 32-bit again

Bug Fixes:

  • Fixed a problem with tab indexes resulting in incorrect navigation with the tab key
  • Minor changes to UI

From normal OMM:

  • Added "User Experience" tag
  • Added editor status indicators
  • Added editor for launch arguments
  • Mod .ini now tries to preserve user order of config values
  • Changed social media link from X to Bluesky
  • Updated UELib
  • Bugfix: Pattern exclusion caused mod uploader to crash when the target directory didn't exist
  • Bugfix: Scaling issues
  • Bugfix: Asset exporter used wrong asset names

Version b159

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@jlintgod1 jlintgod1 released this 11 Nov 20:48
  • Added a new option for the flipbook generator to fill the remaining space with nothing instead of the last frame
  • Made the flipbook generator slightly more efficient
  • Updates have been disabled entirely
  • Binaries are now 64-bit(you already need a 64-bit program to even use it anyway) and now require .NET Framework 4.8(you probably have it already)
  • Uploader no longer copies ignored files to "uploader_tmp" - this should prevent conflicts with git(merged from official release b158)
  • Fixed several typos
  • Fixed Auto Workshop Blocker attempting to unlock mods when closing with admin privileges or even with it turned off
  • Fixed a rare and unlikely crash when parsing SteamWorkshop.ini
  • Fixed crash after cooking a mod with no valid CookedPC content(i.e. translation packs)
  • Fixed crash when moving a mod to the disabled directory and vice versa

OpenModManager (Jlintgod Edition)

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@jlintgod1 jlintgod1 released this 10 Aug 04:45
  • Added some more AlwaysLoaded workarounds to allow for making all/some mod classes non-AlwaysLoaded and specify which ones should
  • Added Auto Workshop Blocker, allowing you to automatically disable and enable workshop mods when OpenModManager opens and closes respectively
  • Added weapon icon
  • Added some jlintgod branding and funny window title text
  • Added icons and title text to specific message boxes
  • Fixed Death Wish candles not being detected as actual Death Wishes
  • Fixed fatal exceptions/errors showing a generic "Unhandled exception doesn't derive from System.Exception" error instead of the actual one
  • Disabled updater until I make an API application