Skip to content

Hero Companion 0.12.18

Choose a tag to compare

@joelc67 joelc67 released this 10 Jul 19:31
· 2982 commits to master since this release

Hero Companion 0.12.18

Your core armor toggles are enhanced like they deserve (model v30)

The optimizer used to treat a met survival target as "done" - past that point, enhancing your strongest shields was worth literally nothing to it, so powers like Fire Shield or Temp Invulnerability could end up as two-slot parking spots for global IOs while a free minor power got a full set. That threshold is gone: survival keeps its real, continuously-measured value all the way to your archetype's caps, so the strongest armor powers get their resistance and defense aspects enhanced first - with endurance reduction riding along - and the weaker or free powers take the mule duty. Global IOs now also prefer the cheapest hosts, so an expensive toggle like Weave keeps its slots for real enhancement. (Thanks to Maelwys for the precise field report that pinned this down.)

Ten set-bonus families the planner literally could not see now count (model v30)

Knockback protection, slow resistance, all six mez-duration bonuses (confuse, hold, stun, sleep, immobilize, fear), movement speed, range, and endurance discount - 103 bonus tiers back-filled straight from the game client's own data, verified value-for-value. They appear in your totals and on every enhancement card (the "not yet in totals" note is gone), and the optimizer's scoring now values knockback protection, slow resistance, and your controls' longer mez durations. The three stackable -knockback IOs (Karma, Steadfast Protection, Blessing of the Zephyr) are priced too - mag 4 each, exactly as the game grants them.

Preview toggles now stack - every combination the game allows

The one-preview-at-a-time rule blocked real play: Build Up + Aim is the classic opener, Farsight + Group Invisibility + Power Boost is how a Time build checks its soft cap, Meltdown + Shadow Meld is a genuine defensive layer. All of it now stacks freely. Honesty replaced restriction: short strike windows (Build Up class) wear their own burst chip, and while any are checked the totals panel says loudly that you're looking at a BURST VIEW - a window of seconds, not what the build sustains. Cycling buffs (Hasten, Farsight class) keep their chip with the real uptime at your build's recharge - and a short-window power your recharge makes effectively permanent earns the cycle label its math deserves. Also fixed: unchecking behavior could leave a chip LOOKING checked while its power no longer counted - chips now always repaint with their true state.

Fresh champions

All five bundled champion builds re-converged and certified on the v30 model.


Downloads: the Setup installer (recommended - includes the tray app and clean upgrades) or the portable zip.

🤖 Generated with Claude Code