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v0.12.25 — The Journey grows up

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@joelc67 joelc67 released this 23 Jul 20:27

The Leveling Journey went from a road with placeholder labels to a full 1-50 field guide.

  • Every zone shows its game picture — the comic-panel splash plate with the zone name on it (38 zones, from the game client).
  • Where every badge is, in plain English — location + a written direction ("on top of the casino, 120 yards due east of Meteor Do") + coordinates, 350+ badges, with a VidiotMaps pointer. Badge data via n15g's public-domain content database.
  • When each Task Force / Strike Force / trial opens — "available at N" on all 50.
  • Master & iTrial challenge badges — each run's Master badge and the exact sub-badges it needs.
  • A readiness check per neighborhood — read against your level with the game's own con system: "go now" or "come back at 27".
  • Every zone that fits your level, computed from the full 47-zone table, not just the route.
  • Where to level, level by level — zones and story arcs in order, from Gulbasaur's Good/Mean Missions guides, with XP-pause tips.
  • See any side — Hero / Vigilante / Rogue / Villain / Flashback preview that never touches your build.
  • Bigger, clearer, and the current level glows gold.

Both assets code-signed (CN=Joel Andrew Chambers). Free and noncommercial, forever.

Thanks to Gulbasaur (missions guides) and n15g (coh-content-db).