v0.12.25 — The Journey grows up
The Leveling Journey went from a road with placeholder labels to a full 1-50 field guide.
- Every zone shows its game picture — the comic-panel splash plate with the zone name on it (38 zones, from the game client).
- Where every badge is, in plain English — location + a written direction ("on top of the casino, 120 yards due east of Meteor Do") + coordinates, 350+ badges, with a VidiotMaps pointer. Badge data via n15g's public-domain content database.
- When each Task Force / Strike Force / trial opens — "available at N" on all 50.
- Master & iTrial challenge badges — each run's Master badge and the exact sub-badges it needs.
- A readiness check per neighborhood — read against your level with the game's own con system: "go now" or "come back at 27".
- Every zone that fits your level, computed from the full 47-zone table, not just the route.
- Where to level, level by level — zones and story arcs in order, from Gulbasaur's Good/Mean Missions guides, with XP-pause tips.
- See any side — Hero / Vigilante / Rogue / Villain / Flashback preview that never touches your build.
- Bigger, clearer, and the current level glows gold.
Both assets code-signed (CN=Joel Andrew Chambers). Free and noncommercial, forever.
Thanks to Gulbasaur (missions guides) and n15g (coh-content-db).