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Monworks v2.0.0

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@github-actions github-actions released this 24 Jul 20:59

Monworks 2.0 — the toolkit ships (July 2026)

v2 is out. The faithful Pokémon Red port is now Monworks: a creation
toolkit for classic monster RPGs — with the port still inside, byte-for-byte, as
one project among many.

In the box:

  • Monworks Studio (MIT): edit species, moves, items, trainers, and rules in
    generated forms; paint maps; author branching story events; write sandboxed
    scripts for puzzles and custom battle math; one-click play-test, with a
    problems panel running the same softlock checks that caught real
    sequence-breaks in the original.
  • Two original CC0 samples: Meadowbrook, a tiny starter world to copy and
    make yours, and Bramblewick, the stress test — its own type chart and
    formulas, a lever puzzle, a finishable quest, beaten start-to-finish by an
    automated player, twice, identically.
  • Shippable exports: one engine exe + your project folder, runs anywhere with
    no tools. The clean engine build contains zero extracted Nintendo content (we
    verify the packed index mechanically) — your export is yours to distribute.
  • New engine capabilities: per-project widescreen viewports (16:9 at GBC
    pixel density), per-project UI vocabulary, extensible per-monster data that
    survives trades and stays lockstep-safe in link battles.
  • The faithful port too: a hand-playtest campaign fixed a dozen issues
    automation couldn't see, and the Pokédex data screen now matches the
    cartridge pixel-for-pixel.

The legal model is unchanged: the toolkit ships only original code and content;
faithful Kanto comes from your own pokered clone, extracted locally, never
redistributed.