Monworks v2.0.0
Monworks 2.0 — the toolkit ships (July 2026)
v2 is out. The faithful Pokémon Red port is now Monworks: a creation
toolkit for classic monster RPGs — with the port still inside, byte-for-byte, as
one project among many.
In the box:
- Monworks Studio (MIT): edit species, moves, items, trainers, and rules in
generated forms; paint maps; author branching story events; write sandboxed
scripts for puzzles and custom battle math; one-click play-test, with a
problems panel running the same softlock checks that caught real
sequence-breaks in the original. - Two original CC0 samples: Meadowbrook, a tiny starter world to copy and
make yours, and Bramblewick, the stress test — its own type chart and
formulas, a lever puzzle, a finishable quest, beaten start-to-finish by an
automated player, twice, identically. - Shippable exports: one engine exe + your project folder, runs anywhere with
no tools. The clean engine build contains zero extracted Nintendo content (we
verify the packed index mechanically) — your export is yours to distribute. - New engine capabilities: per-project widescreen viewports (16:9 at GBC
pixel density), per-project UI vocabulary, extensible per-monster data that
survives trades and stays lockstep-safe in link battles. - The faithful port too: a hand-playtest campaign fixed a dozen issues
automation couldn't see, and the Pokédex data screen now matches the
cartridge pixel-for-pixel.
The legal model is unchanged: the toolkit ships only original code and content;
faithful Kanto comes from your own pokered clone, extracted locally, never
redistributed.