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Feature Suggestion: ECS? #2148
ImEthan-cmd
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I would say that you can create several components in an ECS that talk to a physics engine to provide certain functionality (e.g. a rigid body component / sensor component). But I don't see how one would actually use an ECS inside a physics engine. A physics engine is not just a collection of bodies that you can update, it needs several carefully designed data structures to work. Perhaps you see something I don't? |
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If beneficial, integrate one of the following Entity Component Systems.
https://github.com/bestofact/recs
https://github.com/SanderMertens/flecs
https://github.com/vladbelousoff/element
https://github.com/outfox/fennecs - C#, would need to be ported or just language binded.
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