Repository navigation
v6.0.0
Changelist
Features
- Input Recording: Trigger a recording and play it back (default binds:
R+DPad Down,R+DPad Uprespectively)! These recordings can be customized in terms of length between 60 and 600 frames, looping, and more! They can be configured to run in familiar situations like Mash or Ledge options and more - @GradualSyrup, @jugeeya - Input Display: Show inputs in a per-status, frame counted log-style viewer! Choose between raw controller inputs and "Smash"-style inputs, being what the game actually understands and passes to fighters - @jugeeya, @xhudaman
- Auto-Updater: Allow the modpack to automatically update itself when updates are available. Users can choose which update track they'd like from the Stable or Beta track in the menu - @asimon-1
- Custom Stages: The Custom Stage Tab is now visible in Training Mode, allowing for labbing on Custom Stages - @GradualSyrup, @Raytwo
- Mash Overrides: Specify which mash options to perform in specific scenarios - @GradualSyrup, @asimon-1
- Hide Tech Animations: Animations and the CPU cursor are are hidden (character model/effects are invisible) during when the CPU is teching-- use this to practice true reaction tech chasing! The fixed camera is also modified on legal stages to aid this practice. - @GradualSyrup
- Customizable Button Configs: Configure button combinations for save states and input recording in the menu itself. Please note that we now use raw inputs rather than Smash inputs, and save state save/load binds have moved to
L+DPad Down,L+DPad Uprespectively - @jugeeya - Press Start/Select to Open Menu: You can now open the menu with start hold; pressing start for < 10 frames gives the original menu. On controllers with the minus button, minus can also be used to open the menu. This behavior can be toggled, and the old default
B+DPad Upwill always work. This change allows for much more seamless opening and closing of the modpack's menu - @jugeeya - Dodge Staling: Control whether the CPU is affected by the game's default dodge (roll, airdodge, etc.) staling mechanism. - @GradualSyrup
Bugfixes
- Keep Duck Hunt's Reticle, Luma, Mii Fighter hats, Mythra's sword, and Pikmin when loading save states - @GradualSyrup
- Fix Pokemon Trainer load on save state - @GradualSyrup
- Allow Pokemon to be saved properly
- Speed up load to match other fighters
- Remove effects as artifacts
- Fixed bug where the Dash Attack mash option would not properly trigger dash attack - @GradualSyrup
- Fixed Hero, Little Mac, WFT, Sephiroth, and other characters' SFX/VFX replaying on save state load - @GradualSyrup
- Fixed missed tech toggles not occurring when characters are jab locked - @GradualSyrup
- Fixed bugs with regard to menu inputs - @jugeeya
- Input delay now works properly with the less delay mod - @jugeeya
Adjustments
- Added many new character features to the Buffs Menu - @GradualSyrup
- Shulk Monado Arts
- Min Min Power Dragon
- Wario Waft - @saad-script
- Automatically save and load many new character features with save states - @GradualSyrup
- Olimar's Pikmin line up
- Kirby's hats with save states
- Robin's tomes and Levin Sword
- Incineroar's Revenge
- Sora's Spell
- Made menu larger and added more columns for increased visibility, especially on handheld - @jugeeya
- Users can close the menu immediately after opening it - @jugeeya
- Menu exit inputs (B) no longer have effects in-game (B causing a Special input) - @jugeeya
- Dynamic help text in the menu, so users can quickly see their input binds for button configurations and more - @austintraver
Existing features
Please visit the README to see all of the modpack's features and how to use them.
Installation
The training modpack requires the following prerequisite packages:
- Skyline: https://github.com/skyline-dev/skyline/releases
- This is a generic code mod loader for Nintendo Switch games that the Training Modpack uses.
To install the Training Modpack, download the .zip file from the latest release page. Extract the files from the .zip file using the file explorer on Windows or Mac, or a program such as 7-zip (windows) or unzip (Linux).
Installation on Nintendo Switch
- Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/releases
- This is the custom firmware that is required for any hacked Switch. One great guide for installation here can be found at https://switch.homebrew.guide/.
- Transfer the extracted contents of the TrainingModpack .zip (
atmospherefolder) onto the root of your SD card, merging the/atmospherefolder with the one on your SD card. - Similarly, transfer the extracted contents of the Skyline .zip (
exefsfolder) intosd:/atmosphere/contents/01006A800016E000. - No files need to be manually deleted when upgrading from a previous version.
- The The SD card should have the below files at these locations.
SD Card Root
└── atmosphere/
└── contents/
└── 01006A800016E000/
├── exefs/
│ ├── subsdk9
│ └── main.npdm
└── romfs/
└── skyline/
└── plugins/
├── libnro_hook.nro
├── libparam_hook.nro
└── libtraining_modpack.nro
Installation on Yuzu Emulator on PC
Note
Working as of Yuzu Mainline 1537 ~ 1538!
Exact same process as above, but the filepaths are in Yuzu's mod paths.
- Extract the contents of the TrainingModpack .zip (
atmospherefolder). Paste theatmospherefolder inside atmosphere into%AppData%/Yuzu/sdmc/. - Similarly, extracted contents of the Skyline .zip (
exefsfolder) into into%AppData%/yuzu/sdmc/atmosphere/contents/01006a800016e000. - No files need to be manually deleted when upgrading from a previous version.
- The Yuzu
sdmcfolder should have the files below at these locations.
%AppData%
└── Yuzu/
└── sdmc/
└── contents/
└── 01006A800016E000/
├── exefs/
│ ├── subsdk9
│ └── main.npdm
└── romfs/
└── skyline/
└── plugins/
├── libnro_hook.nro
├── libparam_hook.nro
└── libtraining_modpack.nro
Installation on Ryujinx Emulator on PC
Exact same process as above, but the filepaths are in Ryujinx's mod paths.
- Extract the contents of the TrainingModpack .zip (
atmospherefolder). Within that folder, you'll have acontentsfolder. Paste thecontentsfolder inside atmosphere into%AppData%/Ryujinx/mods/. - Similarly, extracted contents of the Skyline .zip (
exefsfolder) into into%AppData%/Ryujinx/mods/contents/01006a800016e000. - No files need to be manually deleted when upgrading from a previous version.
- The Ryujinx mods folder should have the files below at these locations.
%AppData%
└── Ryujinx/
└── mods/
└── contents/
└── 01006A800016E000/
├── exefs/
│ ├── subsdk9
│ └── main.npdm
└── romfs/
└── skyline/
└── plugins/
├── libnro_hook.nro
├── libparam_hook.nro
└── libtraining_modpack.nro