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Marble Madness II MiSTer v1.0.0

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@kandowontu kandowontu released this 29 Jul 15:20

Marble Madness II MiSTer v1.0.0

First hardware-validated release of the Marble Madness II prototype core for
MiSTer.

Highlights

  • Working attract mode, Coin, Start, gameplay controls, music, and effects on
    a physical MiSTer DE10-Nano.
  • Clean release video with all bring-up overlays removed.
  • Atari VAD playfield, motion objects, priority mixer, scanline IRQ, and
    scrolling.
  • Atari JSA III audio using T65, JT51, and JT6295.
  • Service/Test exposed in the Controls OSD page and as a remappable input.
  • Default-on Player-1 USB trackball/mouse compatibility with four sensitivity
    levels.
  • EEPROM load and explicit save-back support.
  • Exact 100,000-cycle real-ROM/MAME bus-trace regression and focused JSA reset
    regression.

Install

Copy:

Marble Madness II (prototype).mra
    -> /media/fat/_Arcade/Marble Madness II (prototype).mra
MarbleMadness2.rbf
    -> /media/fat/_Arcade/cores/MarbleMadness2.rbf
your legally obtained marblmd2.zip
    -> /media/fat/games/mame/marblmd2.zip

Launch the MRA from the Arcade menu. Do not launch the RBF directly.

Trackball note

The dumped prototype program is the later three-joystick revision. MAME notes
that an earlier native-trackball program existed but is not dumped. This
release therefore translates MiSTer relative mouse/trackball motion into the
Player-1 digital directions expected by the available program; it is not
native analog trackball emulation.

No game ROMs are included. See CREDITS.md and UPSTREAM.md for authors,
modeled ICs, exact upstream revisions, licenses, and acknowledgements.