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Moraff's World Native Port 1.0

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@kandowontu kandowontu released this 30 Jul 20:57
ecd78c7

Moraff's World Native Port 1.0

The first complete release of the unofficial native Windows preservation port
and optional Enhanced Edition of Moraff's World, created by Steve Moraff
and published by MoraffWare.

Highlights

  • Native 64-bit Windows executable with the original 1024×768 four-viewport
    presentation
  • Classic 251-floor mode and optional Enhanced 1,000-floor mode
  • Original-style dungeon rendering, map revelation, monsters, combat, magic,
    equipment, shops, wilderness, boats, title sequence, and character creation
  • Enhanced late-game floors, enemies, bosses, equipment, spells, relics, and
    quests
  • Bestiary, game statistics, native trainer, mouse controls, and model viewer
    with grouped palette variants and full-screen inspection
  • Local, portable installation with no installer or registry dependency

Installation

Download and extract Moraffs-World-Native-Port-1.0-win64.zip. You must then
copy the ten required files from your own legally obtained original Moraff's
World installation into the extracted directory:

MW.EXE, WORLD.EXE, DUNG.BIN, WORLDMAP.BIN, H.BIN, WORLD.PIC,
WALL.PIC, 360X480.FNT, 320X200.FNT, and ROLL.TXT.

The release does not redistribute those original files. Exact requirements
and checksums are documented in the included
ORIGINAL_FILES_REQUIRED.md.

SHA-256

c92a8720f1010b211a2c9e276052b0f1615fa969aaaf511c75b070afe1e407fb  moraffs_world.exe
fcc5b4bb4e56f6b4bf1555667251c7fc3347bc7afa85052ed9159eadea7d4e16  Moraffs-World-Native-Port-1.0-win64.zip

Full credits, licensing, Enhanced-mode documentation, and controls are
included in the archive.

Moraff's World and its original assets remain the work and property of Steve
Moraff / MoraffWare. This is an independent fan preservation project and is
not affiliated with or endorsed by MoraffWare.