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Releases: kasperoid31/PlayerHeadDrops

PlayerHeadDrops 2.0.0

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@kasperoid31 kasperoid31 released this 08 Aug 13:16
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PlayerHeadDrops

[01.07.26] — Changelog 2.0.0

New Gameplay Features

  • Mob heads (mob-heads): zombie, skeleton, wither skeleton, creeper,
    piglin, ender dragon. Individual chances per type + default chance.
  • Cooldown (cooldown-seconds) — alternative/addition to one-time-drop.
  • Anti-farm protection (anti-farm): ignore-suicide (/kill and suicide),
    ignore-void, ignore-self-kill.
  • World restrictions (worlds) in whitelist/blacklist modes.
  • Looting chance boost (looting-boost) — bonus per level.
  • Permission chance boost (permission-boost) — multiplier for players
    with playerheaddrops.boost permission.
  • playerheaddrops.bypass permission — player head never drops.
  • Head lore (head.lore) with placeholders %player%, %killer%,
    %world%, %date%, %time%.
  • Announce radius (announce.radius).
  • Head reward (economy, requires Vault).
  • Sound and particles on drop (effects).
  • /phd give <player> [receiver] command — manually give a player's head.

Integrations

  • MiniMessage — gradients, hex colors <#RRGGBB>. Old name-color
    preserved as fallback.
  • PlaceholderAPI (soft-depend) — placeholders in name, lore and announce.
  • Vault (soft-depend) — economy.

Breaking changes

  • /phdreload command replaced with /phd reload (aliases: /phd, /headdrops).
  • Message format is now MiniMessage, not legacy &-codes.