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PlayerHeadDrops
[01.07.26] — Changelog 2.0.0
New Gameplay Features
Mob heads (mob-heads): zombie, skeleton, wither skeleton, creeper,
piglin, ender dragon. Individual chances per type + default chance.
Cooldown (cooldown-seconds) — alternative/addition to one-time-drop.
Anti-farm protection (anti-farm): ignore-suicide (/kill and suicide),
ignore-void, ignore-self-kill.
World restrictions (worlds) in whitelist/blacklist modes.
Looting chance boost (looting-boost) — bonus per level.
Permission chance boost (permission-boost) — multiplier for players
with playerheaddrops.boost permission.
playerheaddrops.bypass permission — player head never drops.
Head lore (head.lore) with placeholders %player%, %killer%,
%world%, %date%, %time%.
Announce radius (announce.radius).
Head reward (economy, requires Vault).
Sound and particles on drop (effects).
/phd give <player> [receiver] command — manually give a player's head.
Integrations
MiniMessage — gradients, hex colors <#RRGGBB>. Old name-color
preserved as fallback.
PlaceholderAPI (soft-depend) — placeholders in name, lore and announce.
Vault (soft-depend) — economy.
Breaking changes
/phdreload command replaced with /phd reload (aliases: /phd, /headdrops).
Message format is now MiniMessage, not legacy &-codes.
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