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cc v1.0.5 — flicker-free render, mouse menus, brief view, configurable clock

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@kblood kblood released this 29 Jun 17:46
· 20 commits to main since this release

Nine UX fixes and features over v1.0.4.

Features

  • Flicker-free rendering — every frame is composed in an off-screen back buffer and blitted to video RAM in a single rep movsw, so moving the cursor never shows a partial repaint.
  • Mouse-driven menu bar — click a title (Files / Commands / Options / Tools) to open that menu straight from the file view (no F9 first); inside an open menu the mouse picks items, hops between menus along the bar, and an outside click closes it.
  • Brief 3-column view — toggle the panel body between the full list and a names-only 3-column layout with Alt-F3 (DOSBox intercepts the classic Ctrl-F10) or the Options menu. Each panel toggles independently.
  • Configurable clock — clock = cmdrow | topright | off in cc.ini places the live HH:MM:SS on the command row (default), over the menu bar, or hides it.

Fixes

  • PgDn now matches the Right arrow (both page by the same step).
  • Top-right frame corner draws the correct corner glyph.
  • Brief-view left panel no longer drops names (a cell-width overflow had wrapped the right panel's column onto the left panel's row).
  • Mouse cursor can no longer get "lost" (invisible-but-present) after a file op or alt-tab — show/hide is reference-counted.

Builds

Distribution zip contains both CC.COM (pull-down menu bar) and CCPOP.COM (classic single pop-up menu), every bundled helper, the Gold Box game-data helpers, and the runtime data files. Mount the folder as a DOS drive and run CC.

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