Immersive Lanterns Unofficial Fix 1.0.6-fix1
NeoForge 1.21.1 unofficial port of Immersive Lanterns by Txni.
Highlights
- No hard dependencies — Curios, Accessories, LambDynamicLights, and Sodium Dynamic Lights are optional at runtime (no
mods.tomlloader requirements). - Curios + Accessories together — Belt detection and renderers work when both mods are installed; dynamic lights and Iris integration check both slots.
- NeoForge-native — No txnilib; uses
ModListand NeoForge config.
Fixes in this release
- Removed incorrect dependency entries that blocked loading without dynamic-light mods.
- Fixed
IndexOutOfBoundsExceptionwhen Accessories is present but no lantern is equipped. - Fixed dynamic lighting not working for Curios belt when Accessories is also installed.
- Curios belt lookup uses the
beltslot explicitly. - LambDynamicLights mixin also enables when the mod id is
lambdynlights.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.228+
- At least one belt mod: Curios and/or Accessories
Optional
- LambDynamicLights or Sodium Dynamic Lights — lantern glow while worn
- Iris — shader held-item light mapping
Report issues: https://github.com/kgbcupcake/ImmersiveLanterns-Fix/issues