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Immersive Lanterns Unofficial Fix 1.0.6-fix1

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@kgbcupcake kgbcupcake released this 31 May 00:39

NeoForge 1.21.1 unofficial port of Immersive Lanterns by Txni.

Highlights

  • No hard dependencies — Curios, Accessories, LambDynamicLights, and Sodium Dynamic Lights are optional at runtime (no mods.toml loader requirements).
  • Curios + Accessories together — Belt detection and renderers work when both mods are installed; dynamic lights and Iris integration check both slots.
  • NeoForge-native — No txnilib; uses ModList and NeoForge config.

Fixes in this release

  • Removed incorrect dependency entries that blocked loading without dynamic-light mods.
  • Fixed IndexOutOfBoundsException when Accessories is present but no lantern is equipped.
  • Fixed dynamic lighting not working for Curios belt when Accessories is also installed.
  • Curios belt lookup uses the belt slot explicitly.
  • LambDynamicLights mixin also enables when the mod id is lambdynlights.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.228+
  • At least one belt mod: Curios and/or Accessories

Optional

  • LambDynamicLights or Sodium Dynamic Lights — lantern glow while worn
  • Iris — shader held-item light mapping

Report issues: https://github.com/kgbcupcake/ImmersiveLanterns-Fix/issues