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DLSS5 ReShade AIO v2.0.7 Experimental 1

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@kibblerz kibblerz released this 06 Sep 02:55
· 67 commits to main since this release

Experimental adaptive GPU pressure governor

This is an experimental prerelease. The new governor changes game-Present pacing and may behave differently across engines and graphics APIs. If it causes crashes, stuttering, input problems, or worse performance, reinstall the prior stable v2.0.6 release.

This build adds an adaptive GPU pressure governor for games that submit frames much faster than NR, DLSS/DLAA, and Frame Generation can process them. Instead of letting the game consume the available GPU time while most source frames are discarded, the addon learns the sustainable real-frame rate and automatically paces excessive game Presents. With Frame Generation enabled, generated frames remain additional output frames rather than merely compensating for uncontrolled source submission.

Behavior

  • Enabled by default when the game has no saved preference.
  • Waits through startup and requires sustained queue pressure before intervening.
  • Targets completed reconstruction cadence, not the generated/display FPS counter.
  • Relaxes the limit in small steps when processing capacity recovers.
  • Automatically suspends during ReShade overlays, F10 bypass comparisons, focus loss, and rendering-contract changes.
  • Can be disabled with Adaptive GPU pressure governor (experimental) in the ReShade addon settings.
  • An explicit enabled/disabled choice persists for that game across restarts.

The prototype was verified in Batman: Arkham Knight, where an uncapped source previously held the processed output near 80 FPS. Compatibility beyond the tested games is not yet established, which is why this release remains a prerelease.

Installation

Download all three attached files. Install standalone-dlssnr.addon64 and nvngx.dll beside the game's real executable and ReShade DLL. Put DLSS5_AIO_Feed.fx in reshade-shaders\Shaders.

NVIDIA runtime DLLs are not redistributed here. Follow the repository README for the complete runtime requirements and troubleshooting steps.