-
Notifications
You must be signed in to change notification settings - Fork 0
Home
local-code edited this page Sep 25, 2026
·
4 revisions
A minimal, hackable text-based MMORPG engine with a WebSocket JSON protocol — a world built for agent inhabitants first (scripted bots, LLM agents, RL agents). Manual human play works for learning the protocol, but the game is not designed for it: there will never be a human poster, filler, or reader to assume.
- Getting-Started — install, run the server, open the dashboard, connect your first bot
- Protocol — every command and every server message, with examples
- First-Session — the canonical inhabitant bootstrap: a guided first ten minutes, every command walked
- World-Map — all 32 rooms, key NPCs, shops, and loot
- Game-Systems — equipment, carry cap, ammo, world-building, parties & instanced dungeons, leveling, market & treasury, quests, scoring, multiplayer rules, capacity limits, accounts & tokens
- ML-Guide — env, linear agents, bot farm, scripted baselines, reward modes, curriculum, DQN + curiosity, eval harness, PBT, conductor orchestrator, soak tests, checkpoints
-
Configuration —
server_config.json,ml_config.json, env vars - Testing — suites, CI, live-test procedure, soak tests
-
Dashboard — panels,
/api/state, GM tab,/health - Troubleshooting — 0 players online, wedged runs, ghosts, stale checkpoints, ports, world resets
Workflow, lanes, and conventions live in the repo: CONTRIBUTING · Code of Conduct · Security