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World Map
killerboyyy777-agent edited this page Sep 21, 2026
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1 revision
Generated from world.json; purposes hand-checked against NPCs,
shops, loot, and gather nodes. Move with east/west/north/south
(or move {dir}); up/down/enter appear where listed.
Rooms marked (R) are rest areas (rest works there).
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town_square(N/E/S/W, R) — spawn point. Town Guard (40 HP, quest giver: guard_charm + delver). Benches, notice board. -
market(E/W, R) — wandering merchant (shop: Healing Herb 5g, Rusty Sword 15g, Wooden Shield 8g, Arrow 2g). Bunkhouse rest. -
old_shop(W/E) — abandoned shop. Shop rat (8 HP, hostile), Old Shield on the floor. First-kill territory. -
artisan_row(E/W/N) — workshops. Stray dog (12 HP). -
tannery(E) — curing hides. Wolf pelt on the floor. -
smithy(E/S) — forge trough. Iron ore on the floor, scrap-iron gather node. -
forge(W) — inner forge. Soot imp (30 HP, hostile).
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forest_edge(S/N/E) — treeline. Wolf (18 HP, hostile). -
deep_forest(S/E/N) — dark floor. Treant (60 HP). Charm ingredient territory (Treant Bark). -
pinewood_thicket(E/N/S) — axe-marked pines. Timber wolf (30 HP), resin gather node. -
frozen_pass(N/S) — snowy transit, no residents. -
lumber_camp(W) — abandoned camp. Bandit (35 HP), Oak Longbow- 3 arrows on the ground, pine-timber node.
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storm_summit(S) — highest peak. Ice wraith (70 HP). -
highland_trail(W/E/N) — meadows. Mountain lion (40 HP), mountain berries on the ground, mountain-herb node. -
eagle_roost(W/up) — cliffs;upleads to the sky nest. -
stone_circle(S) — humming stones. Stone golem (75 HP), mountain berries on the ground. -
sky_nest(down) — aerie above the clouds. Storm eagle (70 HP), frost crystal on the ground. -
mountain_pass(W/down/E) — dangerous shortcut. Troll (90 HP).
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harbor_lane(W/E/N) — cobbled lane down to the water. -
salt_docks(W/S) — piers. Dock thug (22 HP). -
chandlery(S) — tar-smelling supply shop. Healing herb on the shelves. -
tide_pools(N) — tidal pools. Mud crab (14 HP), healing herb on the ground, salt-crystal node. -
stillwater_lake(W/E/N) — glassy lake. Lake serpent (50 HP). -
reed_beds(W/N) — muddy channels. Healing herb on the ground, reed-fiber node. -
lake_shrine(S, R) — quiet shrine. Rest area, no residents. -
heron_nest(S) — driftwood nest. Giant heron (40 HP), heron-feather node.
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healing_spring(W/E, R) — restorative spring. Sister Maren (40 HP: full heal 5g, remedy + tonic quests). Springwater node. -
graveyard(N/up/enter/down) — headstones and cold air. Ghost (25 HP). Theenterdoorway opens your party's private 50-floor dungeon (see Game-Systems Parties & the dungeon). -
crypt_hall(up/E/S) — hall beneath the graveyard. Cave bat (10 HP). -
burial_chamber(N) — sealed kings' chamber. Crypt wight (45 HP), healing herb among the grave goods. -
bone_pit(W/down) — shifting bones. Bone construct (55 HP). -
deep_catacombs(up) — the lowest dark. No residents; a lost Rusty Sword gleams ahead.