< Readme
데미지를 주는 이벤트의 구현부 EventFuncSO를 상속받는다/
using UnityEngine; [CreateAssetMenu(fileName = "DamagedEvent", menuName = "Data/EventFuncData/DamagedEvent", order = 2)] public class DamagedEventSO : EventFuncSO { public int damage; public override void OnUse() { GameManager.Instance.player.CurrentStat.Hp -= damage; UIManager.Instance.CloseUI(); } }
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