< Readme
Event의 정보를 저장할 ScriptableObject
eventName
eventInfo
selectEventInfo
selectEventFunc
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "EventData", menuName = "Data/EventData", order = 0)] public class EventInfoSO : ScriptableObject { public string eventName; public string eventInfo; public List<string> selectEventInfo = new List<string>(); public List<EventFuncSO> selectEventFunc = new List<EventFuncSO>(); }
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