Releases: lagdotcom/Archipelago
Release list
Phantasy Star II 0.1.2
Bug fix for Exception: world.item_data is 127 long.
Phantasy Star II 0.1.1
Some bugfixes and a small new feature:
- Receiving lots of items at once should no longer make the items at the back of the queue disappear forever.
- Climatrol should no longer have progression items in its chests, because you can't re-enter once you beat Neifirst.
start_inventory_from_pooloption now supported.
Phantasy Star II 0.1.0
It's a new release! Why did I bump the minor version? Decide for yourself:
- Jet Scooter Unlock, Spaceship Unlock and all four dam key cards are no longer fixed in place. You can find them anywhere!
- You will have to activate the Gaira Control Panel twice; once to get the check, then again to get the normal cutscene and leave.
- Receiving an item from another player will give you an emulator message, like "Rolf received item: Dynamite".
- Garbage should no longer mess up the inventory when you find it.
- Logic update: Defeating Neifirst is now only required for getting into Control Tower. Go defeat Dark Force with Nei in your party, she doesn't mind.
- Lowered SHU and SASHU ratings in 'Sensible Shuffle' mode because they suck.
Known issues:
- If you finish Gaira before handing in the Recorder, the cutscene will walk you to the Central Tower and you'll get the intro text again, complete with being walked back to Rolf's house and having your party reset to Rolf and Nei. No progress is lost, it just looks silly.
- If you somehow get a Recorder after defeating Neifirst, the game won't let you hand it in. This isn't fatal unless whatever item is at
Paseo - Give Recorder to Governoris required to win.
Phantasy Star II 0.0.3
Mainly fixes in this version:
- Tech shuffling now properly assigns all possible techs instead of leaving some out
- Having the
RECORDERat odd times shouldn't cause conversations loops at the Central Tower anymore
But one added feature:
randomise_techsis now a choice of Vanilla, Shuffle and 'Sensible Shuffle'- Sensible Shuffle performs Shuffle then sorts them by relative strength, so you should get weaker techs earlier
Phantasy Star II 0.0.2
New options for you to play with:
- starting_meseta: Give yourself more cash. Or less!
- randomise_techs: Techs are shuffled between all characters. Note that this might make a person know
RESin a battle without knowing how to use it out of battle, and vice-versa. - encounter_rate: Fed up with fighting every four steps? Make it eight!
- movement_speed: Proceed at greater than snail's pace!
Phantasy Star II 0.0.1
It's Phantasy Star II! You'll need a dump of the U/E REV02 version as base ROM. This works like every other BizHawk APWorld.
Current options:
- goal: Mother Brain or Neifirst.
- item_distribution: Shuffle items from the vanilla game or randomly pick them from useful/filler lists.
- useful_items: Affects the random mode above; choose how many items will be from the useful list.
- xp_multi/meseta_multi: Speed up your playthrough! If you set these too high, you might hit overflows, but nothing should explode.
What gets randomised? Every item in chests and given by events.
What happens when I receive an item? It will go in the first empty inventory slot in your current party. If there's no room, you'll get a message on the bottom of the screen.
Known issues
- Don't give yourself a
Recorderbefore you've watched the opening scenes. - You can't
!getitemfor quest flags (like having the Jet Scooter) yet. I'll figure it out. - Recruiting Hugh/Anna/Kain/Shir can be annoying if your rando doesn't give you enough
Dynamiteearly on. Persevere and try to keep Nei for as long as possible.
Future things
- QoL options like no flashing, faster movement...
- Smarter 'random' item picking based on tier/character...
- Shuffle quest flags? Shop inventories?
- 'Free Enterprise' mode where you start with the Jet Scooter and Spaceship?
- Change what Shir steals from shops?
I'm eager to hear about your playthroughs and any requests that come to mind!
Shining in the Darkness 0.0.4
This update adds the Minister's gift for forming a party and the King's gift for returning Jessa to the location/item pool.
Shining in the Darkness 0.0.3
Quick fix to 0.0.2 that fixes the fill logic. Grab your new .apworld below.
Shining in the Darkness 0.0.2
This update has a few changes:
- Finding somebody else's item will now say "Found AP Item!" instead of awarding you 50 gold.
- Client should no longer award you the same item twice, hopefully
- Also it should report when you reach your goal properly
- YAML Options!
gold_multiandxp_multito make your game fastergoalso you don't have to go all the way to Dark Soluseful_itemsto specify how much of your items should be equipment
As always, please let me know about your experiences playing.
Shining in the Darkness 0.0.1
It exists. You'll need a dump of the USA/Europe version as base ROM. No options yet.
Let me know if anything breaks. I've only spent 3 days on this so far!