Releases: latebit/latebit-engine
Releases · latebit/latebit-engine
v0.11.4
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What's Changed
fix: make dialog control rendering of backdrop rectangle by @shikaan in #103
Full Changelog : v0.11.3...v0.11.4
v0.11.3
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Full Changelog : v0.11.2...v0.11.3
v0.11.2
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fix: set frame time in microseconds instead of milliseconds by @shikaan in #100
Full Changelog : v0.11.1...v0.11.2
v0.11.1
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fix: correctly handle displaced box in overlap response by @shikaan in #96
Full Changelog : v0.11.0...v0.11.1
v0.11.0
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feat!: physics engine and kinematic collision responses by @shikaan in #94
Full Changelog : v0.10.0...v0.11.0
v0.10.0
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Full Changelog : v0.9.1...v0.10.0
v0.9.1
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fix: use framerate from config in wasm builds by @shikaan in #90
Full Changelog : v0.9.0...v0.9.1
v0.9.0
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What's Changed
feat!: allow scaling sprites without touching keyframes by @shikaan in #86
feat!: Multiple scenes by @shikaan in #87
Decompose WorldManager in components (View, Scene, SceneGraph)
Enforce unique_ptrs for managing memory of objects
Correct spelling in default window name
Move utils under the lb namespace
Decouple active and visible objects (i.e., visible can be inactive and viceversa)
feat: build for silicon by @shikaan in #88
Full Changelog : v0.8.1...v0.9.0
v0.8.1
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fix: don't double scale the string box by @shikaan in #84
Full Changelog : v0.8.0...v0.8.1
v0.8.0
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feat!: introduce a 10 buttons input layout
feat: add symbols to consistently reference inputs in the games
refactor: make all events immutable
refactor: allow instantiating objects, managers, and events with the type in the constructor
chore: run integration tests in WASM
Full Changelog : v0.7.0...v0.8.0