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v0.9.0
Pre-release
Pre-release
What's Changed
- feat!: allow scaling sprites without touching keyframes by @shikaan in #86
- feat!: Multiple scenes by @shikaan in #87
- Decompose WorldManager in components (View, Scene, SceneGraph)
- Enforce unique_ptrs for managing memory of objects
- Correct spelling in default window name
- Move utils under the lb namespace
- Decouple active and visible objects (i.e., visible can be inactive and viceversa)
- feat: build for silicon by @shikaan in #88
Full Changelog: v0.8.1...v0.9.0