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Releases: lepideble/factorio-apworld

Factorio: Platformer v0.4.4

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@github-actions github-actions released this 22 Jul 09:48
df06e39

Fixes

Full Changelog: platformer-0.4.3...platformer-0.4.4

Factorio: Platformer v0.4.3

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@github-actions github-actions released this 14 Jul 01:00
776965e

Fixes

Full Changelog: platformer-0.4.2...platformer-0.4.3

Factorio: Platformer v0.4.2

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@github-actions github-actions released this 12 Jul 07:00
e5f7c21

Fixes

Full Changelog: platformer-0.4.1...platformer-0.4.2

Factorio: Platformer v0.4.1

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@github-actions github-actions released this 10 Jul 22:13
eb29085

Fixes

  • Use package instead of name to fetch resources to make it work on older python versions by @lepideble in #63
  • Make progressive item collection more defensive by @lepideble in #64

Full Changelog: platformer-0.4.0...platformer-0.4.1

Factorio: Platformer v0.4.0

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@github-actions github-actions released this 05 Jul 15:44
b6e827f

New features

  • Split qualities and space locations into separate items when split technologies is on by @lepideble in #38
  • Implements start inventory from pool by @lepideble in #39

Improvements

  • Set technologies as essential if they contain an advancement item by @lepideble in #48
  • Move more texts to static locale file by @Enderdraak in #53
  • Add uranium-fuel-cell and steam from boiler to logic by @lepideble in #60

Fixes

  • Sort craftsanity item pool to ensure consistent ordering by @lepideble in #51
  • Fix free samples crashing when there is a platform pending construction by @lepideble in #54, #56
  • Resync non-tech unlocks on technology effect reset by @lepideble in #55

Full Changelog: platformer-0.3.0...platformer-0.4.0

Factorio: Platformer v0.3.0

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@github-actions github-actions released this 21 Apr 19:48
27e015a

Improvements

Fixes

Full Changelog: platformer-0.2.1...platformer-0.3.0

Factorio: Platformer v0.2.1

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@github-actions github-actions released this 20 Apr 07:51
a6abe75

Improvements

Fixes

Full Changelog: platformer-0.2.0...platformer-0.2.1

Factorio: Platformer v0.2.0

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@github-actions github-actions released this 18 Apr 20:43
273c49e

New features

  • Add an option to randomize individual recipes instead of technologies by @lepideble in #18

Improvements

  • Remove asteroid chunk from craftsanity by @lepideble in #15
  • Set minimum ap version in manifest to properly error when loading on older versions by @lepideble in #22

Fixes

  • Make steel axe technology filler since its bonus is useless without a character by @lepideble in #20
  • Fixed that marking locations as checked were giving the wrong message by @Enderdraak in #21

New Contributors

Full Changelog: platformer-0.1.1...platformer-0.2.0

Factorio: Platformer v0.1.1

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@lepideble lepideble released this 15 Apr 20:15
845ba65

Improvements

  • Make upgrades counts defaults not include the first level of infinite tech (#5)
  • Removes meaningless option to change upgrade count where the min was equal to the max (#11)

Fixes

  • Take into account electricity generation for space location logic (#4)
  • Add non-infinite damage upgrades as requirements for killing asteroids (#8, #11, #12)
  • Fix non-progressive science packs not having ids (#10)

Full Changelog: platformer-0.1.0...platformer-0.1.1

Factorio: Platformer v0.1.0

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@lepideble lepideble released this 13 Apr 20:58
dc442db

First version 🎉

Known issues

  • Logic doesn't take into account weapon upgrades needed to reach space locations
  • Logic doesn't take into account power generation (relevant past Aquilo where solar power is not enough)