Factorio: Platformer v0.1.1
·
111 commits
to main
since this release
Improvements
- Make upgrades counts defaults not include the first level of infinite tech (#5)
- Removes meaningless option to change upgrade count where the min was equal to the max (#11)
Fixes
- Take into account electricity generation for space location logic (#4)
- Add non-infinite damage upgrades as requirements for killing asteroids (#8, #11, #12)
- Fix non-progressive science packs not having ids (#10)
Full Changelog: platformer-0.1.0...platformer-0.1.1