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Factorio: Platformer v0.1.1

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@lepideble lepideble released this 15 Apr 20:15
· 111 commits to main since this release
845ba65

Improvements

  • Make upgrades counts defaults not include the first level of infinite tech (#5)
  • Removes meaningless option to change upgrade count where the min was equal to the max (#11)

Fixes

  • Take into account electricity generation for space location logic (#4)
  • Add non-infinite damage upgrades as requirements for killing asteroids (#8, #11, #12)
  • Fix non-progressive science packs not having ids (#10)

Full Changelog: platformer-0.1.0...platformer-0.1.1