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Terrain flags

leszekd25 edited this page Sep 1, 2019 · 1 revision

Terrain flags editor mode

While terrain tiles can have optionally set movement and visibility flags, you can set custom flags in this editor mode. This is sometimes a necessity - many objects in game don't have built-in collision mesh and units would simply pass through these objects, were it not for the custom flags.

User interface

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  1. Flag visibility
  2. Flag brush
  3. Flag mode

Flag visibility

You can turn on and off flag display for both movement and visibility flags. Tile movement flags are maroon. Custom movement flags are bright red. Custom visibility flags are bright yellow. As for now, there are no tile visibility flags - it appeared that not a single official map uses those.

Flag brush

You use brush to paint on terrain - whether it's height paint, texture paint, or anything else.

Size

Radius of the brush. The larger the size, the bigger the area affected by brush.

Shape

Currently, brush supports 3 shapes: Square, Circle, Diamond. Circle is the default shape, and is usually enough for most cases.

Interpolation mode

Unused.

Flag mode

There are two modes: Movement and Visibility. You can set custom flags depending on which flag mode you are in.

3D display controls

Use LMB to set custom flags on terrain according to flag mode. Use RMB to remove custom flags from terrain according to flag mode.

Written with StackEdit.

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