Terrasect 0.2.0
Pre-release
Pre-release
What's Changed
- feat: Introduce noise transformation and region-aware density functions by @let-value in #44
- docs: rebuild project documentation on reborn branch by @let-value in #46
- docs: record provider limit recovery metadata by @let-value in #47
- Tighten coding style guardrails by @let-value in #48
- fix: add noise constraints client gametest by @let-value in #49
- test: add narrative noise constraint coverage by @let-value in #50
- feat: implement structure constraints via region-based SelectionConstraints by @let-value in #51
- feat(common): add lightweight instrumentation facade by @let-value in #52
- feat(common): instrument structure statistics gametest by @let-value in #54
- chore: ignore Eclipse workspace files by @let-value in #53
- feat: add mob spawn constraints runtime slice by @let-value in #56
- feat: investigate loot generation manipulation hooks by @let-value in #57
- Feature/multiversion support by @let-value in #58
- Cross-version mixin fault-line fixes, structure/mob/loot review, NeoForge boot fix by @let-value in #59
- Orthogonal tiling strategies with archipelago by @let-value in #60
Full Changelog: https://github.com/let-value/terrasect/commits/v0.2.0