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Gameboy

Full-featured Cross-platform GameBoy emulator. Forever boys!

pokemon_crystal.gif

You can start a game with the following command. The following example uses the built-in game "POKEMON CRYSTAL":

$ cargo run --release -- ./res/pokemon_crystal.gbc

The following options are supported:

-a, --enable-audio    Enable audio, default is false
-x, --scale-factor    Scale the video by a factor of 1, 2, 4, or 8
-s, --speed-factor    Set the emulator speed (1 for normal speed, 2 for double speed, etc)

Gameboy is developed in Rust and has been thoroughly tested on Windows, Ubuntu, and Mac.

Dependencies

This project depends on the following Rust libraries, which have native dependencies:

You may need to install the native dependencies these libraries require before running this emulator.

For Ubuntu Linux, you can run:

sudo apt install libasound2-dev # Install cpal dependencies
sudo apt install libxkbcommon-dev libwayland-cursor0 libwayland-dev # Install minifb dependencies

For Windows, you should install Microsoft C++ Build Tools.

Controls

                _n_________________
                |_|_______________|_|
                |  ,-------------.  |
                | |  .---------.  | |
                | |  |         |  | |
                | |  |         |  | |
                | |  |         |  | |
                | |  |         |  | |
                | |  `---------'  | |
                | `---------------' |
                |   _ GAME BOY      |
   Up           | _| |_         ,-. | ----> Z
Left/Right <--- ||_ O _|   ,-. "._,"|
  Down          |  |_|    "._,"   A | ----> X
                |    _  _    B      |
                |   // //           |
                |  // //    \\\\\\  | ----> Enter/BackSpace
                |  `  `      \\\\\\ ,
                |________...______,"

Develop your own UI

This emulator is designed to be modular, allowing you to replace the built-in UI with your own implementation. In terms of default settings, all the code related to display and audio is located in the mode_minifb() function in src/main.rs. You can refer to this code and then easily implement your own UI: for example, Gameboy running in the terminal or web.

Tests

This project is a cycles-based hardware simulator that has passed all Blargg's Gameboy hardware test ROMs and Mooneye Test Suite.

$ cargo run --example blargg
Test Name Result
cgb_sound img
cpu_instrs img
dmg_sound img
halt_bug img
instr_timing img
interrupt_time img
mem_timing img
mem_timing-2 img
oam_bug img
$ cargo run --example mts
Test Name Result
acceptance/add_sp_e_timing.gb Passed
acceptance/bits/mem_oam.gb Passed
acceptance/bits/reg_f.gb Passed
acceptance/bits/unused_hwio-GS.gb Passed
acceptance/boot_div-S.gb /
acceptance/boot_div-dmg0.gb /
acceptance/boot_div-dmgABCmgb.gb Passed
acceptance/boot_div2-S.gb /
acceptance/boot_hwio-S.gb /
acceptance/boot_hwio-dmg0.gb /
acceptance/boot_hwio-dmgABCmgb.gb Passed
acceptance/boot_regs-dmg0.gb /
acceptance/boot_regs-dmgABC.gb Passed
acceptance/boot_regs-mgb.gb /
acceptance/boot_regs-sgb.gb /
acceptance/boot_regs-sgb2.gb /
acceptance/call_cc_timing.gb Passed
acceptance/call_cc_timing2.gb Passed
acceptance/call_timing.gb Passed
acceptance/call_timing2.gb Passed
acceptance/di_timing-GS.gb Passed
acceptance/div_timing.gb Passed
acceptance/ei_sequence.gb Passed
acceptance/ei_timing.gb Passed
acceptance/halt_ime0_ei.gb Passed
acceptance/halt_ime0_nointr_timing.gb Passed
acceptance/halt_imePassed_timing.gb Passed
acceptance/halt_imePassed_timing2-GS.gb Passed
acceptance/if_ie_registers.gb Passed
acceptance/instr/daa.gb Passed
acceptance/interrupts/ie_push.gb Passed
acceptance/intr_timing.gb Passed
acceptance/jp_cc_timing.gb Passed
acceptance/jp_timing.gb Passed
acceptance/ld_hl_sp_e_timing.gb Passed
acceptance/oam_dma/basic.gb Passed
acceptance/oam_dma/reg_read.gb Passed
acceptance/oam_dma/sources-GS.gb Passed
acceptance/oam_dma_restart.gb Passed
acceptance/oam_dma_start.gb Passed
acceptance/oam_dma_timing.gb Passed
acceptance/pop_timing.gb Passed
acceptance/ppu/hblank_ly_scx_timing-GS.gb Passed
acceptance/ppu/intr_Passed_2_timing-GS.gb Passed
acceptance/ppu/intr_2_0_timing.gb Passed
acceptance/ppu/intr_2_mode0_timing.gb Passed
acceptance/ppu/intr_2_mode0_timing_sprites.gb Passed
acceptance/ppu/intr_2_mode3_timing.gb Passed
acceptance/ppu/intr_2_oam_ok_timing.gb Passed
acceptance/ppu/lcdon_timing-GS.gb Passed
acceptance/ppu/lcdon_write_timing-GS.gb Passed
acceptance/ppu/stat_irq_blocking.gb Passed
acceptance/ppu/stat_lyc_onoff.gb Passed
acceptance/ppu/vblank_stat_intr-GS.gb Passed
acceptance/push_timing.gb Passed
acceptance/rapid_di_ei.gb Passed
acceptance/ret_cc_timing.gb Passed
acceptance/ret_timing.gb Passed
acceptance/reti_intr_timing.gb Passed
acceptance/reti_timing.gb Passed
acceptance/rst_timing.gb Passed
acceptance/serial/boot_sclk_align-dmgABCmgb.gb Passed
acceptance/timer/div_write.gb Passed
acceptance/timer/rapid_toggle.gb Passed
acceptance/timer/tim00.gb Passed
acceptance/timer/tim00_div_trigger.gb Passed
acceptance/timer/tim0Passed.gb Passed
acceptance/timer/tim0Passed_div_trigger.gb Passed
acceptance/timer/timPassed0.gb Passed
acceptance/timer/timPassed0_div_trigger.gb Passed
acceptance/timer/timPassedPassed.gb Passed
acceptance/timer/timPassedPassed_div_trigger.gb Passed
acceptance/timer/tima_reload.gb Passed
acceptance/timer/tima_write_reloading.gb Passed
acceptance/timer/tma_write_reloading.gb Passed
emulator-only/mbcPassed/bits_bankPassed.gb Passed
emulator-only/mbcPassed/bits_bank2.gb Passed
emulator-only/mbcPassed/bits_mode.gb Passed
emulator-only/mbcPassed/bits_ramg.gb Passed
emulator-only/mbcPassed/multicart_rom_8Mb.gb /
emulator-only/mbcPassed/ram_256kb.gb Passed
emulator-only/mbcPassed/ram_64kb.gb Passed
emulator-only/mbcPassed/rom_Passed6Mb.gb Passed
emulator-only/mbcPassed/rom_PassedMb.gb Passed
emulator-only/mbcPassed/rom_2Mb.gb Passed
emulator-only/mbcPassed/rom_4Mb.gb Passed
emulator-only/mbcPassed/rom_5Passed2kb.gb Passed
emulator-only/mbcPassed/rom_8Mb.gb Passed
emulator-only/mbc2/bits_ramg.gb Passed
emulator-only/mbc2/bits_romb.gb Passed
emulator-only/mbc2/bits_unused.gb Passed
emulator-only/mbc2/ram.gb Passed
emulator-only/mbc2/rom_PassedMb.gb Passed
emulator-only/mbc2/rom_2Mb.gb Passed
emulator-only/mbc2/rom_5Passed2kb.gb Passed
emulator-only/mbc5/rom_Passed6Mb.gb Passed
emulator-only/mbc5/rom_PassedMb.gb Passed
emulator-only/mbc5/rom_2Mb.gb Passed
emulator-only/mbc5/rom_32Mb.gb Passed
emulator-only/mbc5/rom_4Mb.gb Passed
emulator-only/mbc5/rom_5Passed2kb.gb Passed
emulator-only/mbc5/rom_64Mb.gb Passed
emulator-only/mbc5/rom_8Mb.gb Passed
madness/mgb_oam_dma_halt_sprites.gb /
manual-only/sprite_priority.gb /
misc/bits/unused_hwio-C.gb /
misc/boot_div-A.gb /
misc/boot_div-cgb0.gb /
misc/boot_div-cgbABCDE.gb /
misc/boot_hwio-C.gb /
misc/boot_regs-A.gb /
misc/boot_regs-cgb.gb /
misc/ppu/vblank_stat_intr-C.gb /
utils/bootrom_dumper.gb /
utils/dump_boot_hwio.gb /

References

Licenses

MIT.

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Full featured Cross-platform GameBoy emulator by Rust. Forever boys!.

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