-
Notifications
You must be signed in to change notification settings - Fork 2.5k
Description
Hello,
I am a game developer creating audio games for the blind.
I use SDL to handle touch events and input boxes. However, I’ve encountered a few accessibility-related issues.
When I call SDL_StartTextInput, the native on-screen keyboard appears correctly on both Android and iOS.
But users are unable to paste text into the input boxes. Normally, with a screen reader, they locate the edit box above the keyboard and long-press it to bring up options like Paste. In SDL, however, the screen reader can only detect the keyboard, not the input box.
Also, when users try to use third-party screen reader extensions (for example, text translators), these tools report “text box not found.”
Is there any solution for these problems?
Thanks in advance for your help.