v0.1.7 — Crossfire
The table talks back
This one's about heat at the table — monologues become arguments, mafia learns to lie out loud, and difficulty actually changes how the game feels.
Added
- Crossfire. After each discussion circle, every living player can challenge someone; that seat gets an immediate full rebuttal before the next challenger. Real back-and-forth, not just going around the ring.
- Fakeclaims and deception. Mafia is pushed to fakeclaim Sheriff/Doctor, invent protect stories, frame townsfolk, and defend hard on trial. Town is pushed to demand claims and call out dodges.
- Difficulty house-rule bundles. Casual / Standard / Cutthroat now set discussion rounds, crossfire depth, tie rule, mafia count delta, and Night-0 sheriff peek — not just a prompt flavor line.
- Assassin shot feedback. After a spent bullet resolves, the Assassin privately learns whether it landed and whether the target was mafia.
Play quality
- Agents speak in first person, avoid inventing private whispers, and get an "already said today" digest so later seats stop cloning the opening speech.
- Cutthroat headless smoke: multi-day games with real Doctor fakeclaims, multi-round crossfire wars, and mafia wins that feel earned.
Updating
On v0.1.4 or later: Settings → Updates → Restart & update. On older builds, grab your platform's file below once by hand (assets attach as CI finishes):
- macOS:
LLMerta.dmg - Windows:
LLMerta_Setup.exe - Linux:
LLMerta.AppImage(or the tar.gz)
Saves, voices, and keys all carry over.