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v0.1.7 — Crossfire

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@linux4life1 linux4life1 released this 25 Jul 16:39

The table talks back

This one's about heat at the table — monologues become arguments, mafia learns to lie out loud, and difficulty actually changes how the game feels.

Added

  • Crossfire. After each discussion circle, every living player can challenge someone; that seat gets an immediate full rebuttal before the next challenger. Real back-and-forth, not just going around the ring.
  • Fakeclaims and deception. Mafia is pushed to fakeclaim Sheriff/Doctor, invent protect stories, frame townsfolk, and defend hard on trial. Town is pushed to demand claims and call out dodges.
  • Difficulty house-rule bundles. Casual / Standard / Cutthroat now set discussion rounds, crossfire depth, tie rule, mafia count delta, and Night-0 sheriff peek — not just a prompt flavor line.
  • Assassin shot feedback. After a spent bullet resolves, the Assassin privately learns whether it landed and whether the target was mafia.

Play quality

  • Agents speak in first person, avoid inventing private whispers, and get an "already said today" digest so later seats stop cloning the opening speech.
  • Cutthroat headless smoke: multi-day games with real Doctor fakeclaims, multi-round crossfire wars, and mafia wins that feel earned.

Updating

On v0.1.4 or later: Settings → Updates → Restart & update. On older builds, grab your platform's file below once by hand (assets attach as CI finishes):

  • macOS: LLMerta.dmg
  • Windows: LLMerta_Setup.exe
  • Linux: LLMerta.AppImage (or the tar.gz)

Saves, voices, and keys all carry over.