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v0.1.1

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@llcheesell llcheesell released this 04 Aug 07:23
· 55 commits to main since this release
4c145e5

Changes v0.1.1

In this version, we have made a small changes.
Screenshot 2024-08-04 at 16 21 31

  • Support for alpha maps
    -- If Input texture contains alpha channel, it will be used. I have also added a new Alpha Input Texture, which allows you to use a separate alpha map (In this case, the R channel of the input texture is used).
    -- When using an alpha map, you may need to set the material type to Transparent.
  • It is now possible to control the intensity of the normal map.
  • A distant fader that considers the camera's FOV has been implemented in the URP shader. Thank you @murasaqi

Other changes

  • The base Unity version is now 2021.3. As a result, the ShaderGraph version is now 12. URP Material Override has also been enabled.
    -- The sample project version and material version have also been upgraded.
  • The Markdown-style shaders have been removed. As they required third-party assets, I have decided that they are no longer necessary.