v0.1.1
Changes v0.1.1
In this version, we have made a small changes.

- Support for alpha maps
-- If Input texture contains alpha channel, it will be used. I have also added a new Alpha Input Texture, which allows you to use a separate alpha map (In this case, the R channel of the input texture is used).
-- When using an alpha map, you may need to set the material type to Transparent. - It is now possible to control the intensity of the normal map.
- A distant fader that considers the camera's FOV has been implemented in the URP shader. Thank you @murasaqi
Other changes
- The base Unity version is now 2021.3. As a result, the ShaderGraph version is now 12. URP Material Override has also been enabled.
-- The sample project version and material version have also been upgraded. - The Markdown-style shaders have been removed. As they required third-party assets, I have decided that they are no longer necessary.