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Description
Make the GPU particle system sample in the Sascha Wilems Vulkan samples work.
The main featured used that still need to be implemented are:
- [HLSL][SPIR-V] Add RWStructutredBuffer type support for SPIR-V llvm-project#124558
- [HLSL][SPIRV] Add constant buffers for SPIR-V llvm-project#124597
- [HLSL][SPIRV] Implement system value semantic SV_DispatchThreadID llvm-project#136984
- [HLSL][SPIRV] Implement vk::builtin llvm-project#136898
- [HLSL][SPIRV] Implement vk::location llvm-project#136893
- [HLSL][SPIRV] Implement user defined semantics llvm-project#136993
- [HLSL][SPIR-V] Push constants in HLSL llvm-project#124581
- [HLSL][SPIRV] Implement vertex shaders llvm-project#136961
- [HLSL][SPIRV] Implement fragment shaders llvm-project#136962
- [HLSL][SPIRV] Implement system value semantic SV_POSITION llvm-project#136969
- [HLSL][SPIR] Add
Texture*andRWTexture*types to the SPIR-V backend llvm-project#124566
Items are checked off when the issue is far enough along to make this sample work.
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