A high-speed vision pipeline for reading Roblox trade screenshots.
Proofreader transforms unstructured screenshots of Roblox trades ("proofs", hence "proofreader") into structured Python dictionaries. By combining YOLO26 for object detection, CLIP for visual similarity, and EasyOCR, it achieves high accuracy across diverse UI themes, resolutions, and extensions.
Roblox trade screenshots are commonly used as proof in marketplaces, moderation workflows, and value analysis, yet they are manually verified and error-prone. Proofreader automates this process by converting screenshots into structured, verifiable data in milliseconds.
Tested on an RTX 5070 using
| Metric | Result (E2E) |
|---|---|
| Exact Match Accuracy | 98.4% (95% CI: 97.5–99.0%) |
| Median latency | 28.0 ms |
| 95th percentile latency | 47.4 ms |
Note
Latencies above are reported End-to-End (E2E), including image loading, YOLO detection, spatial organization, CLIP matching, and OCR fallback. If passing images directly as NumPy arrays, median latency is 20.5 ms (35.0 ms P95).
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Sub-30ms Latency: Optimized with "Fast-Path" logic that skips OCR for high-confidence visual matches, ensuring near-instant processing.
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Multi-modal decision engine: Weighs visual embeddings against OCR text to resolve identities across 2,500+ distinct item classes.
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Fuzzy Logic Recovery: Built-in string distance matching corrects OCR typos and text obscurations against a local asset database.
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Theme & Scale Agnostic: Robust performance across various UI themes (Dark/Light), resolutions, and custom display scales.
pip install rbx-proofreaderImportant
Hardware Acceleration: Proofreader automatically detects NVIDIA GPUs. For sub-30ms performance, ensure you have the CUDA-enabled version of PyTorch installed. If a CPU-only environment is detected on a GPU-capable machine, the engine will provide the exact pip command to fix your environment.
import proofreader
# Extract metadata from a screenshot
data = proofreader.get_trade_data("trade_proof.png")
print(f"Items Out: {data['outgoing']['item_count']}")
print(f"Robux In: {data['incoming']['robux_value']}")Tip
First Run: On your first execution, Proofreader will automatically download the model weights and item database (~360MB). Subsequent runs will use the local cache for maximum speed.
The model handles the inconsistencies of user-generated screenshots (varied crops, UI themes, and extensions) through a multi-stage process:
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Detection: YOLO26 localizes item cards, thumbnails, and robux containers.
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Spatial Organization: Assigns child elements (names/values) to parents and determines trade side.
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Identification: CLIP performs similarity matching. High-confidence results become Resolved Items immediately.
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Heuristic Judge: Low-confidence visual matches trigger OCR and fuzzy-logic reconciliation.
The get_trade_data() function returns a structured dictionary containing incoming and outgoing trade sides.
| Key | Type | Description |
|---|---|---|
item_count |
int |
Number of distinct item boxes detected. |
robux_value |
int |
Total Robux parsed from the trade. |
items |
list |
List of ResolvedItem objects containing id and name. |
ResolvedItem Schema:
| Property | Type | Description |
|---|---|---|
id |
int |
The official Roblox Asset ID. |
name |
str |
Canonical item name from the database. |
To set up a custom training environment for the YOLO and CLIP models:
# 1. Clone and Install
git clone https://github.com/lucacrose/proofreader.git
cd proofreader
pip install -e ".[train]"
# 2. Initialize Database
python scripts/setup_items.py
# 3. Training
# Place backgrounds in src/proofreader/train/emulator/backgrounds
# Place HTML templates in src/proofreader/train/emulator/templates
python scripts/train_models.pyCaution
GPU Required: Training is not recommended on a CPU. Final models save to runs/train/weights/best.pt. Rename to yolo.pt and move to src/assets/weights.
- Vision: YOLO26 (Detection), CLIP (Embeddings), OpenCV (Processing)
- OCR: EasyOCR
- Logic: RapidFuzz (Fuzzy String Matching)
- Core: Python 3.12, PyTorch, NumPy
Contributions are welcome! Please open an issue or submit a pull request.
This project is licensed under the MIT License.

