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Releases: m00nl1ght-dev/WorldTechLevel

World Tech Level v1.1.6

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@github-actions github-actions released this 15 Jul 20:07
  • Added filtering for Odyssey DLC landmarks and map features
  • Added default tech levels for incidents from VFE Insectoids 2
  • Added mod setting for dev quick test world tech level
  • Fixed compatibility patch for Dubs Mint Menus

World Tech Level v1.1.5

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@github-actions github-actions released this 27 Jun 17:52
  • Support for RimWorld 1.6

World Tech Level v1.1.4

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@github-actions github-actions released this 24 May 19:05
  • Added option to select factions which will be excluded from all filtering
  • Advanced Components and Advanced Fabrication are now available at 'Industrial'
  • Added filtering for ancient car wrecks from 'Vanilla Vehicles Expanded'
  • Added default tech levels for incidents from the 'Sparkling Worlds' mod

World Tech Level v1.1.3

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@github-actions github-actions released this 28 Mar 18:53
  • Reworked weapon and apparel selection/filtering conditions
  • Empire faction will now be retained by default when the VFE Empire mod is present
  • Added filtering for research given by ideology memes (e.g. Bloodfeeding)
  • Added support for custom backstory tags 'Medieval', 'Industrial', etc.
  • Fixed UI errors in mod settings window caused by some mod-added defs
  • Added compatibility patch for the 'Research Pal' mod
  • Added Mechanoids faction to the 'Overrides' settings tab
  • Added default tech levels for some Alpha Animals resources

World Tech Level v1.1.2

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@github-actions github-actions released this 27 Feb 19:32
  • Added filtering for Schematic book contents
  • Added support for 'Real Ruins' (ruin contents are now filtered)
  • Added compatibility patch for the 'Better Research Tabs' mod
  • Added compatibility patch for the 'Research Powl' mod
  • Added default tech level for VFED scheduled quest

World Tech Level v1.1.1

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@github-actions github-actions released this 11 Feb 14:39
  • Added default tech levels for events from 'Vanilla Events Expanded'
  • Added default tech levels for xenotypes from VRE Android and VRE Archon
  • Added filtering for raid strategies and arrival modes (drop pods, sieges)
  • Added scenario part that can be used to pre-configure world's tech level
  • Added mod option to ignore pre-configured tech level from scenario
  • Added some filtering and sorting options to the Overrides tab
  • Fixed filtering of quests manually triggered by mods (e.g. Alpha Genes)
  • Fixed issue with mechanoids as guards in relic quest sites
  • Fixed filtering of turrets and electrical devices in quest sites
  • Fixed detection of scenario tech levels when Medieval Overhaul is present
  • Fixed UI overlap of world tech level slider when many world gen mods present
  • Fixed Royal Ascent quest issue when no Industrial+ factions present
  • Fixed filtering of resources/loot at work sites

World Tech Level v1.1.0

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@github-actions github-actions released this 01 Feb 22:07
  • Factions can now be retroactively added when changing the world tech level in an ongoing game
  • Added new filter that hides items in stockpile settings and other places in the UI
  • Added compatibility patch for the 'Realistic Planets Continued' mod
  • Fixed compatibility issue with the 'Vanilla Races Expanded - Phytokin' mod
  • Added bulk-set and bulk-reset actions in override settings
  • Added tech level override settings for factions
  • Fixed filtering of mechanitor related items and research
  • Improved research filtering rules

World Tech Level v1.0.0

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@github-actions github-actions released this 25 Jan 15:58
  • Initial release